Ludum Dare 20
April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!
More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.
Ghast - mchnzr - Competition Entry
My first game, barely finished it and of questionable fun-ness. Arrow keys to move, up to jump, down to crouch. You can hide behind rocks and bushes. Your aura has 5 energy points. Ghasts will wander until they see you, at which point they'll come after you. If a Ghast touches you, it will deplete 1 energy point and then fly away. If your energy is depleted, you lose. The goal is to make it to the fairy mushrooms at the end of the level.
View mchnzr's journal. | View all entries by mchnzr
Ratings
| #104 | Graphics | 3.14 |
| #173 | Audio | 2.15 |
| #204 | Coolness | 1% |
| #241 | Innovation | 2.19 |
| #255 | Fun | 2.00 |
| #257 | Overall | 2.14 |
| #274 | Humor | 1.50 |
| #275 | Community | 1.58 |
| #279 | Theme | 1.38 |
Comments
I agree :) Unfortunately I just got it all working right before the deadline, so I didn't have a chance to fix a lot of the small things that are really important for user experience. There are many things I plan on fixing over the next week, including having an energy bar, and a different animation for when the ghasts are fleeing so you know when you can run by them.
Nice graphics and color palette :)
Sometimes I died without even having ghasts near.
Link, or Tingle? Nice work!
Nothing like getting mushrooms at the end of a hard level's work.
Grats on clearing the LD48! :)
I like the sprites. Having the music restart is a bit jarring, it may be better if it just played continuously.
It's a bit short, but congrats on getting something that works.
I seemed to just die at random (assuming that's what teleporting back to start is), regardless of nearby ghasts. That made hiding seem very ineffective. I did eventually get some shrooms though! I like stealth games, you should make this one work as advertised.
Thanks for your comments! I'm hunkering down tonight to fix the problems you've mentioned, specifically making it much more clear how much energy you have, and when a ghast hits you.
I'll let you know when it's more playable!
@Dark Acre Jack: Neither, but I definitely noticed Tingle while I was spriting and changed the hood to be less triangular. It's no particular character, just a boy in a hoodie. I would have liked to do a cloak, but did not think animating a cloak was worthwhile.
@Daniel X. Moore: I'll also be adding several more levels, and more terrain options to make it more interesting.
@Hamumu: That teleport is indeed death, or level completion if it happens when you touch mushrooms.
Short, but what's there is pretty slick - well worth fleshing out after LD48...
Really short, but sweet graphics nonetheless! I found it a bit confusing that getting to the mushrooms and getting killed mostly ended up giving the same result. But anyway, cool first game, congrats !
Good start, I like the colors ! but without reading the explanation, it's quite hard to understand how to avoid the "Ghasts".
It looks very nice and also has music.
However the random dying is annoying, I never made it to the mushrooms, always suddenly died before.
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Good start for a game but it feels a bit incomplete, and it's hard to understand when you are damaged or not