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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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    Fiat Lux - K4Orta - Competition Entry

    Fiat Lux is a cross between side-scrolling shooter and Pipe Dream. To win, you need to pipe a beam of light to the end of the level while guiding groups of friendly units along it to destroy an ugly monster.

    Fiat Lux has two levels and was programmed in ActionScript with Flixel.

    View K4Orta's journal. | View all entries by K4Orta

    Ratings

    #34Overall3.54
    #38Innovation3.62
    #41Theme3.50
    #47Graphics3.62
    #55Fun3.42
    #123Audio2.58
    #243Coolness0%
    #255Community1.78
    #273Humor1.53

    Comments

    Cirrial says ...
    May 2, 2011 @ 2:17pm

    Nice game. There's a problem with the second level where you can fall into a pit and be completely unable to do anything other than restart, but other than that I liked the idea of directing a beam of light that lets you do things better and constantly feeds you allies. More could be done with this mechanic, I think. Good job all around.

    randomnine says ...
    May 2, 2011 @ 4:21pm

    Really nice artwork and a good foreboding feel in general. Some ambient music and a little more graphical polish would improve this a ton, I think.

    Fenmar says ...
    May 3, 2011 @ 3:39pm

    I really like the concept and the graphics. The very fast and dynamic combats are also great. Unfortunatly there are some bugs (in the second level you can go left right at the beginning and fall endlessly. Also it seems like the pipe segments don't react properly when you shoot them.

    May 4, 2011 @ 1:03am

    I like the concept a lot.

    Congrats on finishing the Ludum Dare!

    Winterblood says ...
    May 4, 2011 @ 8:58pm

    Great idea, very slick. Just a few logic issues where you can get stuck.

    dadads says ...
    May 4, 2011 @ 10:33pm

    I like the idea of making pathways to guide your "friends".

    alexlarioza says ...
    May 8, 2011 @ 8:12pm

    Interesting concept. I got stuck a few times when I didn't direct the light before jumping down. =[

    elbowroom says ...
    May 11, 2011 @ 8:51pm

    This is a really cool game. very clevel use of the theme. It would be interesting if the baddies could steal back areas.. like a strategy game (Z)
    Graphics wise it's beatiful, the shift from light to dark would look better if it was slightly more gradual though.

    Hope to see your full ver of this soon.
    Good luck!

    Dan C says ...
    May 22, 2011 @ 6:45pm

    Very stylish, but the collision detection seems to be buggy. I love the idea. With a bit more polish this could be fantastic.

    Great interpretation of the theme!

    DrPetter says ...
    May 27, 2011 @ 5:46pm

    I agree with everyone, it's a great idea and has nice atmosphere. Some gameplay details aren't quite elegant and polished though, like the player zooming around at 50 kph while being barely able to jump. Also getting stuck is annoying. Great concept prototype though, I'm sure you'll be able to make a neat package out of it if you want to.

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