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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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    Jump Climb Die - Cybs - Competition Entry

    Use A and D to move left and right (or the left and right keys for you lefties out there)

    To jump click the mouse in the direction you would like to jump and the little guy will try to jump towards your cursor.

    He has a double jump and a wall slide and with the mouse jumping technique he can turn in mid air instantly.

    Within the allotted time I could only implement spikes.. but they seem to make it fun enough to play for a little bit.

    EDIT:
    There are 18 levels! And some people are reporting that jumping is not working for them.. Please update to the latest Java jre and this SHOULD fix it.

    EDIT2:
    It is pretty hard. I made a quick version that has a skip level button so people could see the other levels if they didn't want to play it. Linked. Press L to skip levels.

    Please enjoy!
    Cybs

    View Cybs's journal. | View all entries by Cybs

    Ratings

    Coolness46%
    #120Fun2.97
    #136Innovation3.03
    #171Overall2.76
    #178Audio2.12
    #198Humor2.09
    #220Graphics2.41
    #236Community1.90
    #284Theme1.29

    Comments

    zzorn says ...
    May 2, 2011 @ 4:10pm

    Game froze when I clicked the mouse to jump. I can click through the start screen ok, but after that clicking the mouse freezes it. The walking animation is cute though.

    Cybs says ...
    May 2, 2011 @ 4:27pm

    Hrm, I asked in irc for a few people to test it and they all say that clicking seems to work. Maybe it has something to do with the version of Java you have.

    mpc174 says ...
    May 3, 2011 @ 6:09am

    The controls were a bit wonky, felt as if I was floating more than jumping. Not sure what it had to do with the theme. Needs more testing. Is it wrong to say that I liked the splashy bloody explosion?

    Cybs says ...
    May 3, 2011 @ 10:19am

    mpc174: The floatyness was on purpose. At first I made the physics much more realistic but it made the mouse clicking mechanic too hard to use. Instead of just making space jump I decided to make the player have much more time in the air to think about where to click.

    As for the theme.. the plan was to make the little guy a cat at first and call it something like "kitty training grounds".. but it turns out that I can't draw cats.. They coin also has a picture of the meme kitty on it but is very hard to see when it is scaled down. I also littered the levels with zelda + meme references to try to get some theme points (I didn't expect many)

    Rialgar says ...
    May 3, 2011 @ 8:32pm

    I love this game! It reminds me a lot of iwbtg. It's a pity it doesn't git in the theme I played each single level, took me 288 deaths on the last but one. Very cool!

    Rialgar says ...
    May 3, 2011 @ 8:36pm

    I love this game. Reminds me a lot of iwbtg. It's a pity it doesn't fit in the theme. Enjoyed every single level, not even taking 288deaths on the last but one made me give up!

    May 4, 2011 @ 12:32am

    I like the jumping controls.

    Also, seeing my own guts splatter is weird.

    Great job on clearing the LD48!

    Winterblood says ...
    May 4, 2011 @ 10:27pm

    Mouse-jump mechanic worked surprisingly well.

    AndrewBC says ...
    May 5, 2011 @ 1:55pm

    After my first death, a and d no longer worked, but that's okay, jump-only was a bit of a challenge and made it a bit more fun. Pretty cool mechanics here.

    Cirrial says ...
    May 5, 2011 @ 7:31pm

    I like the mechanics but my system _struggles_ to run this for some reason. Death particles drop it down to barely ~5 FPS, but I guess that's what I get for using a three year old macbook to play Java games. I'm voting based on what I saw of it, anyway. What I saw was fun and I really liked the floaty mouse jump mechanics. You probably don't even need the A and D keys with precise enough jump control.

    alexlarioza says ...
    May 7, 2011 @ 9:32pm

    Using the mouse direction to jump is a very interesting mechanic. It would have been more fun if the levels were setup more creatively. Also, I could triple jump, sometimes even quadrupole jump.

    Cybs says ...
    May 7, 2011 @ 9:39pm

    @alexlarioza: The double jump resets when ever a left, right or below collision was detected. So if you skim the edge of a wall you can immediately double jump again (or use your first jump as well (which would explain the quad jump).

    As for the levels.. I went for quantity and slowly ramped up their difficulty. The later levels take advantage of the directional jumping much more.

    May 11, 2011 @ 1:41pm

    That's a quite novel mechanic.

    Draknek says ...
    May 11, 2011 @ 4:03pm

    Didn't expect it to close the instructions when I clicked to give the game focus.

    I found that I forgot about my walking controls and just used the mouse to move everywhere.

    Didn't personally find it a fun mechanic, but am glad you played around with it anyway.

    FredericRP says ...
    May 12, 2011 @ 9:33pm

    The double jump is hard to use, but it's fun enough to keep me playing some times :) and the splat is .. well done !

    Kvisle says ...
    May 13, 2011 @ 9:17pm

    Extrapoints for the amount of levels. I got stuck at "It's time to thread the needle"

    Good job :)

    mwest says ...
    May 21, 2011 @ 8:03pm

    Well done on an interesting game! Not sure if I like the directional jump mechanic - still not quite used to it even after making it to the brown pants level...

    erik says ...
    May 22, 2011 @ 10:27pm

    The jump mechanic is interesting, though a bit frustrating at times. A and D and the arrow keys didn't seem to work for me. I also got some pretty bad lag with the particle effects when I died.

    Cybs says ...
    May 23, 2011 @ 5:37pm

    Thanks for all the comments people.
    @Erik: The A and D keys mess up if you lose focus.. hitting A and D a few times seems to fix it in most cases. The first time you die should be the only laggy death.. after that it should run smoothly.

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