Ludum Dare 20
April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!
It is Dangerous to Go Alone in the Dark - fueelin - Competition Entry
UPDATE: Here's the first minor update for anyone who's interested (not for rating purposes). Did a couple minor things to make it a bit harder, largely based on people's feedback. In short: More enemies, less flares, no paths from start to exit by just following the walls. More updates soon.
Arrow Keys - Move
Left Click - Place Flare (Aim w/ Mouse)
The closer you are to a monster, the faster the sonar beeps. Shoot flares to kill/reveal enemies.
Thanks for your feedback, I will start working on updates tomorrow and put a link to newer versions here (though obviously the official competition version will remain as-is).
The easiest way to describe my game is that it's Minesweeper, except you control an actual character and instead of visual clues where the 'mines' are, there are audio clues. The character has a sonar device which beeps faster/high pitched the closer you get to an enemy. Walk into a square adjacent to an enemy, and you're dead.
If you think you know where an enemy is, you can throw one of your limited supply of flares. If the area the flare lights up overlaps with an enemy, it dies. Also, enemies won't attack you on lit-up tiles, even if it's within their range.
Your goal is to make it through a series of randomly generated caves to make it through to the other side. As you progress into deeper caves, the monster count increases. Eventually, the number of flares you get per level starts to decrease. If you can make it through the final level, with 10 enemies and 0 flares, you win!
If you die, your choices are to retry the same layout, try a different layout with the same parameters, or give up, leading to the game over screen (which you may as well check out at least once). Additionally, there are two different difficulty modes. The differences are described in-game.
Language: Flash/Actionscript 3
Game Library: Flixel
Map Editor: DAME (Very sparingly, mostly randomized levels)
Music: LSDj in Visual Boy Advance
Sound Effects: Spear & Audacity
Art: GIMP 2
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