Ludum Dare 20
April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!
Syrup - syrup - Competition Entry
I'm hosting my Flash game from my local Linux server.
I developed my LD20 entry from my AS3 software 3d engine. My software 3d engine supports Collada models, Gouraud shading, normal lighting, and z buffering.
The game randomly generates maps. Pressing the "Random" button will generate a new map. Right now the player can collect keys scattered about the map.
I modeled the models in Google Sketchup.
Update on 5/6:
I posted the link to the source tonight. It can be built with the Flex SDK. I also added a button for toggling the lighting. I included a screenshot with the lighting off.
Thanks for the feedback. I wrote this as a proof of concept.
This engine is not GPU accelerated.
The engine skips frames. It is not rendering every frame. While skipping frames increases the speed, the rendering can appear choppy.
I decided to develop a game from this engine and stop working on it when I read about Molehill.
Update on 5/7:
I added a mechanic to the game. After collecting a key, the player can open a chest. Opening a chest removes a key from the inventory.
You must sign in to comment.