Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
  • October Ends: in 31 days, 4 hours, 19 minutes, 1 second
  • Ludum Dare 31 begins: in 66 days, 5 hours, 7 minutes, 1 second
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!) | October Challenge 2014!


    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    Better You Than ME! - lingmops - Competition Entry

    There's no sound, I had a rather poor attempt at it with about an hour to go and decided it was better off without.

    I also didn't get to squeeze in receiving the cloning device at the start, so the theme only half makes sense in context. The set up is, you have been given a device that allows you to clone yourself to help you over come danger. That's the tie in there.

    The game is a run-for-as-long-as-you-can-em-up.

    Control passes to the furthest clone to the right.

    Tip: Clone at the top of a jump to get further.


    Used: Flash/Flixel, Photoshop, and that's about it. I slightly hacked Flixel to allow smooth transition between clones, so if you recompile from source you won't see that happening.

    I'm going to put some work into a finished version outside of the competition, I think it'd be a shame not to.

    Will write up more later... need sleep now, it's very late here in the UK :)

    View lingmops's journal. | View all entries by lingmops

    Ratings

    #32Coolness15%
    #41Innovation3.61
    #53Fun3.43
    #80Humor2.89
    #83Overall3.26
    #100Theme2.95
    #168Graphics2.80
    #244Audio1.43
    #247Community1.82

    Comments

    billknye says ...
    May 2, 2011 @ 3:43am

    Fun! Score: 85661

    billknye says ...
    May 2, 2011 @ 3:44am

    Very fun, would have been that much better with some simple sound / music.

    nilstastic says ...
    May 2, 2011 @ 7:34am

    Fun!
    I loved how the bears chased everyone =)

    Airwaffle says ...
    May 2, 2011 @ 12:24pm

    Were you supposed to be doomed when you fell down a spiky pit? Because you can just barely make it out alive, but it takes a hella lot of time to make the right jumps which makes it kinda frustrating. Great fun though! Original koncept =)

    lingmops says ...
    May 2, 2011 @ 1:00pm

    As long as you jump late enough and haven't hit the spikes you should be able to clone jump your way past/out of most pits. Not guaranteed though as obviously limited playtest time :)

    zlash says ...
    May 2, 2011 @ 2:50pm

    I love how sometimes you see the bears flying over you.

    lingmops says ...
    May 2, 2011 @ 3:04pm

    I really wish I'd done some better screenshots, well, that's 3 am for you :P

    May 2, 2011 @ 3:40pm

    I love the flow in this. It plays beautifully.

    May 2, 2011 @ 3:52pm

    Sweet. Tons of potential here! Very nice presentation.

    If the procedural generator is tweaked I can see this as a funner Canabalt (there, I said it).

    Congrats on clearing the LD48!

    hamster_mk_4 says ...
    May 3, 2011 @ 5:43am

    The game feels like Robot Unicorn Attack at times. Especially when I was flinging a clone to clear a pit my original couldn't quit make. It was very fun.

    May 3, 2011 @ 12:18pm

    Excellent ! Too bad the option to go back let you see a big empty void. But other than that, fresh and nervous take on the running game genre. Pretty neat entry.

    Fifth says ...
    May 3, 2011 @ 3:42pm

    Heheh, fun idea! A strange kind of self-sacrifice.

    randomnine says ...
    May 3, 2011 @ 4:08pm

    Awesome. Could be hilarious with some further work and other enemy types, maybe in a "No Time To Explain" kind of way.

    (Spoiler? -- It's definitely a bit buggy at the moment, if you hold down "up" and "right" and mash "clone", you can survive indefinitely without needing to react to what's on screen)

    mpc174 says ...
    May 3, 2011 @ 4:53pm

    Camera and controls are odd. The concept is innovative, funny, and crazy.

    lingmops says ...
    May 3, 2011 @ 6:52pm

    Yeah, I know it's a bit of a bug fest, most of my time went on the procedural landscape generation. I have a whiteboard with a list of known bugs, and only a third of them are crossed out. There's a lesson there somewhere ;)

    Draknek says ...
    May 3, 2011 @ 8:44pm

    The blurriness of the text looks really bad to me.

    I never felt sure if pressing the clone button would actually do anything or not, I am assuming because there was a timeout on the cloner that I was running into. Could do with more feedback there.

    Concept is great but the gameplay isn't quite there yet. I don't think you're far off something excellent though.

    Winterblood says ...
    May 3, 2011 @ 10:35pm

    Awesome pace, and novel twist on the genre...but SO fast I didn't feel I was making informed decisions about cloning - just mashing the clone button whenever an obstacle appeared. Maybe that's why my score sucked though :)

    TellusE says ...
    May 4, 2011 @ 11:20pm

    Excellent piece of work.

    From the graphics - which to me almost embody the spirit of the styles flixel was built for - to the smooth and hectic gameplay, a very polished piece of work. The theme tie-in was perhaps somewhat freely interpreted, but I could see where you were going with it and it seemed to fall together nicely.

    Both thumbs up. Make sure to finish it, I need something to spend thousands of hours simply trying to score in :)

    erik says ...
    May 5, 2011 @ 7:17pm

    This is a very neat little game. Lots of fun. I think that it could be a little better with a faster jump. Also, sometimes there isn't enough space between the spike pits to survive.

    alexlarioza says ...
    May 6, 2011 @ 7:01pm

    Wow! I loved the main gameplay. I wish there were more objects though. Randomly generated levels would also be cool. =]

    rik says ...
    May 7, 2011 @ 11:34am

    Wow this is really fun! I got 18400, which I thought was a good score until I saw some other comment LOL. Very cool game.

    eli says ...
    May 7, 2011 @ 10:36pm

    Why only violate conservation of mass when you can violate conservation of mass AND conservation of momentum?? Two for the price of one!

    Very cool concept and execution. Some of the transitions were somehow timed spectacularly, and the effect was quite elating. Unfortunately I am not very good at twitchy games, and I didn't make it very far even after a few tries.

    While audio is lacking in general, the most important sound missing is that of the clones left behind dying gruesomely and with spiteful curses.

    elbowroom says ...
    May 8, 2011 @ 5:13pm

    It seems the best strategy is to spam clones? Good game but needs a little tweaking. I had lots of fun:)

    venzon says ...
    May 8, 2011 @ 8:52pm

    Pretty innovative take on the theme.

    ACodeGerm says ...
    May 19, 2011 @ 9:01am

    Awesome execution on the cloning concept! A reset button would be great for when you occasionally get stuck

    A few more obstacles that discourage clone spam would be a really nice add.

    With a little polish(and fancy music) this would totally be up there with Robot Unicorn and Canabalt.

    increpare says ...
    May 22, 2011 @ 1:53am

    Oh, hehehehe. Bears are great.

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]