Ludum Dare 20
April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!
More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.
Furious Fighting Felines - ACodeGerm - Competition Entry
Web | Source | Stand Alone (In case of load problems) | Narrated Gameplay Vid | Timelapse
Instructions are on the web page.
Furious Fighting Felines is a mish mash of Zelda 2, the meme theme and beat 'em up style gameplay.
There are three levels to go through, the game ends when you defeat the boss.
I'm pretty content with the result of this LD. The product is far from polished but I can see myself having a lot of fun starting up a beat 'em up after this. So any criticism or suggestions are very much appreciated!
Built in Flash CS4 with Flash Builder (code and graphics).
Sound - sfxr and Otomata (http://www.earslap.com/projectslab/otomata)
Libs
TweenerMax
Senocular Keypoller
gSkinner's Rndm
View ACodeGerm's journal. | View all entries by ACodeGerm
Ratings
| #19 | Community | 3.73 |
| #41 | Coolness | 13% |
| #89 | Audio | 2.84 |
| #114 | Graphics | 3.08 |
| #142 | Humor | 2.44 |
| #217 | Fun | 2.27 |
| #222 | Overall | 2.42 |
| #237 | Theme | 2.04 |
| #244 | Innovation | 2.15 |
Comments
Bah, I should have noticed this when I submitted. Without "http://" nothing registered as a link.
Thanks!
very cool graphics! It looks like an extensive character system was built for this game. The system deserves more use!
It was frustrating to reload the page and lose all progress upon dying, and I didn't play through to the end. I'd like to see a more polished version of this eventually.
The game is clearly a bit unfinished - the groundwork is there, but at the moment it just isn't fun. The controls feel very stiff, the fact you can't move during attacks might make the animations look more natural but it's a huge drag on gameplay. The combat also needs more complexity, varied attacks and such. Sounds and graphics are okay, though, and the music fits the game well.
Hard boss is hard.
Nice to have a little brawler though, good break from all the platforming.
Gratz on clearing the LD!
The fact that the enemies didn't seem to react until after I had hit them first made me feel like a bit of a jerk. 'Hey, look, it's a guy minding his own business, I'm going to go and punch him.'
Also, I found it a little weird that apparently the enemies can punch each other.
I was doing great running past all the enemies, but then I got trapped in a cave and they punched me.
Solid groundwork, but it's pretty ambitious - this genre needs a lot of tweaking and refining to make it really fun. I could get the combos by mashing the space bar continuously - needs to be a bit faster paced with a narrow time window to trigger the combo - and if you miss it, you fail. Character anim system looks cool, with more time you could produce some really slick anims. Definitely worth taking this forward!
I'm having some screen flicker issues--a pink background with a purple oval? Also, I got the combos just by holding down the space bar. That's pretty much all I did through the whole game.
The graphics and animation is pretty good for the time you had to work on it! Mad props for that, I don't think I could have pulled that off.
This has potential to be a cute fighting game but lacks the content to make it fun. =[ Collisions were driving me nuts.
Quite nice engine :)
I like that the enemies can hurt themselves too.
Neat to see a brawler, and I liked the audio quite a bit. Gameplay was rather stuttery for me, though.
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