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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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    An Old Man And His Quest - Covenant - Competition Entry

    Covenant presents:

    AN OLD MAN AND HIS QUEST
    ------------------------

    A Ludum Dare 48-hour Competition Game


    ************************************************************

    Cursor keys to move
    Space bar to activate items
    's' to toggle sound

    ************************************************************

    If the game complains about DirectX stuff, you might need to install the Feb.2010 Redistributables: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=0cef8180-e94a-4f56-b157-5ab8109cb4f5

    You might also need the Visual Studio 2005 SP1 redistributables: http://www.microsoft.com/downloads/en/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en

    The game starts in 1280x1024 full screen by default... This sometimes
    causes the game to not display anything if this doesn't match your
    desktop resolution (still don't know why, don't have time to figure
    out).
    Anyway, the easy way to go around is to either activate window mode, or
    to change the resolution to the desktop one.

    To do so, just edit the "res.txt" file...
    First line is the width, second line is the height.
    Third line is fullscreen mode: 0 turns it off (goes windowed), 1 turns
    it on.

    Game might also misbehave in screens that aren't 4:3 (don't have a setup
    here to test it at the moment)...

    Other than that, have fun!

    ************************************************************

    Bug fixed version (not compo allowed, I think) fixes the following:
    - Initialization stuff on DirectX when desktop resolution is different than the fullscreen resolution
    - ESC no longer skips levels
    - Level 4 should be a bit easier
    - Lighting should be correct on all computers now

    Even if you evaluate the compo version, take a look at this one and feel free to commen! :)

    View Covenant's journal. | View all entries by Covenant

    Ratings

    #4Community4.00
    #22Graphics3.93
    #27Humor3.43
    #28Theme3.64
    #31Overall3.57
    #34Coolness14%
    #68Audio3.00
    #108Fun3.00
    #117Innovation3.14

    Comments

    Endurion says ...
    May 2, 2011 @ 7:16am

    Very nice! Also quite difficult in places. Once I died I pressed Escape which transported me to the next dungeon ;)
    The only minor problem is the brightness, it's way too dark to differentiate walls from floor.

    Covenant says ...
    May 2, 2011 @ 10:58am

    Hum... the ESC thing is weird... But my ESC key wasn't working properly, so I might have screwed up somewhere... Oh well, have to leave that for post-compo version...
    The brightness in level 2 is supposed to be low, but on the rest, it should be visible just fine (like in the screenshots above)... it wasn't that what you were seeing? If not, can you send me a screenshot at covenant (you know what's here) shadowcovenant.com?

    Hamumu says ...
    May 2, 2011 @ 5:55pm

    Yeah, every level looked exactly like level 2 for me (never tried the light, it didn't seem necessary!). Hard to spot where walls weren't with some of the angles. ESC definitely skipped you to the next level too, which was sad, because death came VERY easily and took HOURS to finish. I found the death situation really frustrating. If I could just instantly restart the level I'm on (like say by pressing ESC...), I would've had a lot more patience for the scary challenges that awaited. That time level was BRUTAL. It pretty much took a full charge to get past each guy (in the tiny hallways 3 blocks wide). I did not make it to the end, but thanks to ESC, I won the game anyway!

    Covenant says ...
    May 2, 2011 @ 7:19pm

    Found some bugs related to the packaging and final release compilation... should have tested stuff better... not sure if I can update the game now (it's just bug fixes, mainly the lighting issues, the ESC thing and some initialization stuff which makes the game not display anything if the desktop res is different from the game res in fullscreen)... The death might be too slow, I was under that impression, but kept pushing that fix to the very end, and I ended up forgetting it...
    Level 4 is kind of brutal in the version you guys have... I packaged the wrong script which leads to less time available on the Hourglass... :\ It should be about 4 times longer (I had two versions of the scripts, my test stuff and my real stuff), you guys ended up with the test script of the hourglass... :\

    May 6, 2011 @ 3:57am

    Best graphics yet! Really love this style.

    And that's a ton of content for a 48, great work!

    mwest says ...
    May 11, 2011 @ 6:31pm

    Really pretty and atmospheric - well done!!

    Too hard & frustrating for me to get anywhere though...

    tzachs says ...
    May 23, 2011 @ 8:23pm

    Awesome game, fun & funny!
    I also accidentally skipped two levels when pressing Escape after dying and waiting forever...
    Also, that 4th level mechanism with slowing down the time didn't really do it for me, not because it took a lot of time to recharge, but because I had no incentive to hurry up, so nothing stopped me from waiting for the recharge, which made this both the easiest & most boring level.
    Looking forward to more of this, though!

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