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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    Dodgeball Massacre - Falcon256 - Competition Entry

    Stuck in an asylum with no exit with 101 nutjobs and a demonic dodgeball. The ball changes as you "feed" it.

    Just a quick little game in java. Haven't had anyone able to use it on mac yet. Works on windows so far. The eclipse project is included.

    The insane AI and insane dodgeball physics are intentional. If in doubt, run from the ball till it stops... If it stops >:)

    View Falcon256's journal. | View all entries by Falcon256

    Ratings

    #57Humor3.00
    #90Innovation3.25
    #113Theme2.91
    #123Graphics3.00
    #160Overall2.83
    #176Community2.38
    #181Fun2.50
    #223Audio1.57
    #243Coolness0%

    Comments

    DrPetter says ...
    May 2, 2011 @ 9:59am

    Does not seem to work sometimes, on Win7 :(

    kylerhoades says ...
    May 2, 2011 @ 12:01pm

    Sorry man, still doesn't work :(

    zzorn says ...
    May 2, 2011 @ 3:52pm

    I get

    java -jar Start-Alternative.jar
    Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path

    and

    java -jar Start-WorksSometimes.jar
    JarClassLoader: Warning: Unable to load native library: java.lang.NullPointerException
    JarClassLoader: Warning: Unable to load native library: java.lang.NullPointerException
    Exception in thread "main" java.lang.reflect.InvocationTargetException

    A script with the proper path settings to the lwjgl files should probably fix the first one easily.

    ladron says ...
    May 2, 2011 @ 8:06pm

    Start-WorksSometimes.jar worked for me.

    I liked the graphics - particularly the shafts of light. I found the character-relative controls difficult to use, but I guess you need to do that for aiming. Maybe a combine mouse-keyboard control scheme (keys to move, mouse to aim) would work better.

    The ball had a bit of a mind of its own when it bounced - sometimes suddenly randomly speeding up at times.

    Falcon256 says ...
    May 2, 2011 @ 10:54pm

    Thanks for the info zzorn, I made some changes to the classpaths in the manifests. Both jars still work for me so I went kinda crazy putting the dependencies in places they shouldent even be looked for.

    When you mention a script, Are you saying like a match file that opens java up wherever it is and sets the proper classpath variables and the like? I'm not sure how to set this up for anything other than windows.

    This drives me nuts since my ld19 project worked fine for almost everyone. This one is much simpler.

    Falcon256 says ...
    May 2, 2011 @ 10:55pm

    Match file = batch file. .bat. damn no edit.

    crackerblocks says ...
    May 3, 2011 @ 3:58am

    a total laugh. I love it.

    mwest says ...
    May 3, 2011 @ 7:46pm

    Very nice! The lighting is very atmospheric, would've been awesome if you could add music!

    SonnyBone says ...
    May 4, 2011 @ 4:31am

    I'm glad dodgeball wasn't like this in school...

    Your map looks really nice with the static lighting and all. You took the theme and made something unique! Good job!

    May 4, 2011 @ 8:12pm

    Apologies, I lack the technical understanding to make this run. :(

    Yezu says ...
    May 5, 2011 @ 8:53pm

    I also get the missing classes error. As this is an Eclipse project why don't You prepare jar's for each OS with the libs inside?

    May 9, 2011 @ 9:39am

    this idea is fun, but collecting the ball is tedious.It's almost as s you were punished for using the main feature of the game.

    FredericRP says ...
    May 12, 2011 @ 9:47pm

    Works well on a mac (just double click the worksometimes.jar), I like the lights on the floor, even if it's sometimes difficult to see doors (too dark screen maybe ?). Easy to play but the large space makes me wonder.. is there a goal somewhere ?

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