Ludum Dare 20
April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!
More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.
Innocence - LegacyCrono - Competition Entry
"Innocence" is a shoot-'em-up with online highscores.
There's only three levels... I thought I'd have time to make more, but making the art was troublesome.
Move with arrow keys.
Shoot with Z or Space keys.
Obs: there's no preloader, so it might take some time to show the title screen. :P
View LegacyCrono's journal. | View all entries by LegacyCrono
Ratings
| #25 | Coolness | 20% |
| #30 | Audio | 3.51 |
| #84 | Graphics | 3.33 |
| #89 | Community | 3.00 |
| #119 | Fun | 2.98 |
| #127 | Overall | 3.00 |
| #267 | Innovation | 1.90 |
| #269 | Humor | 1.61 |
| #269 | Theme | 1.67 |
Comments
Haha, yes, very hard. Could not play more than a few seconds, either. ;)
Nice nonetheless.
Challenging, fun, pretty patterns and nice music (first stage only :( ). Good job!
This was truly bullet hell. Still a pretty good game. Loved the music and graphics.
It's pretty hardcore from the off, I could barely get past the first wave. Very polished gameplay though, and elegant art style!
would've tried more times if the opening text didn't last longer than my first 10 lives... XD I suck at bullet hell games though. Very pretty, very nice :)
Holy crap, that's hard... or I suck. =) Wish that I didn't have to sit through the story intro when I restart.
It's fun and the music is nice; just kinda grooves in the background.
I found it a little difficult to tell where exactly the hit box on the player is, which is maybe important in this kind of game.
Bullet hell, and quite well tweaked at that. I found that on the second boss and the circular firing patterns with a single hole was impossible to dodge from the left side of the screen when it reset back to the right - the player simply doesn't move quick enough, methinks :-X
The music had an excellent way of amplifying the hectic action on-screen, keeping up the adrenaline. Likewise, the graphics were smooth and pretty, perfectly accentuating what they were and how they could be hit.
However, I couldn't help but feel that the game was completely devoid of anything related to the theme :-/
Nice graphics, to bad the game was so god damn hard i could only survive to the second wave (where there were some nice effects). =)
I enjoy this a lot and I'm not a big fan of the genre so you must have done something right as I feel this could appeal to a wide audiance.
If I hold down the shoot button it only fires three shots at a time, but if I mash it I can shoot constantly. Is this intentional?
Having to replay the start every time just gets too frustrating to want to continue. I probably would have played for much longer if I'd had a hefty score penalty whenever I died but was immediately thrown back into the action.
That is a pretty catchy tune. Bullet hell games aren't my thing, but this was quite enjoyable.
Pretty good. Seems pretty Touhou-ish, especially with the point items. The sound it makes when you shoot, and that you had to tap Z instead just holding it, got a bit annoying after a while. Every once in a while I would get some lag where the controls became unresponsive for a second, which can be deadly in a game like this. Also don't see how this relates to the theme.
Too difficult for a shooter nub like me, but looks great and is pretty satisfying (the minute of gameplay I can survive at least!)
Crazy hard and unforgiving. And the wait at the start for the action to begin gets a bit frustrating after the 5th time. But there are some stylistic touches that are really nice.
I feel like this isn't getting enough love.
The real genius here is the point/health system(losing at least 10K each time you're hit) and the highscore table.
Bullet hell games are hard to tweak for a wide audience, but the synergy between those two features really put this game over the top. Great stuff!
MAN THAT WAS HARD! I struggle with difficulty balancing myself, but I wonder if the idea from nmccoy would help with this, waking up first thing in the morning and playing it to see if you can get through it.
Also a few shmup touches, if there was a tiny bit of acceleration that applied to your ship I think that would help the feel a ton..
Also, my housemate has been singing the music, so I guess it's officially catchy ;)
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I liked the graphics, music, and especially the hints of a story.
But I couldn't survive for more than a few seconds! maybe people who are used to playing shmups will perform better, but I found this much too hard.