Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 17 days, 10 hours, 58 minutes, 8 seconds
  • [ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

    [ Play+Rate | Edit | View All Games | My Game ]


    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    c - Karethoth - Competition Entry

    It's short and it's not pretty.
    But instead of the player taking something, the player gets taken (and used).

    If any problems are encountered with the windows binary or sources, feel free to send me an email to karethoth@gmail.com.

    Source can be found at http://github.com/Karethoth/LudumDare20

    View Karethoth's journal. | View all entries by Karethoth

    Ratings

    #74Theme3.17
    #97Humor2.78
    #195Innovation2.58
    #205Overall2.50
    #215Audio1.67
    #224Community2.00
    #232Fun2.17
    #243Coolness0%
    #280Graphics1.67

    Comments

    zlash says ...
    May 2, 2011 @ 2:03pm

    The windows version says it needs libgcc_s_dw2-1.dll.
    If I'm not wrong, you can use "-static-libgcc" as a flag to gcc to avoid that dependence.

    devinmoore says ...
    May 2, 2011 @ 2:21pm

    Strong ascii usage.

    Karethoth says ...
    May 2, 2011 @ 8:01pm

    Thanks zlash, I'll try that!

    Karethoth says ...
    May 2, 2011 @ 8:14pm

    Okay, now it's done. I really was sleepy as I forgot to put the map file to the zip.. Shame on me.

    zlash says ...
    May 3, 2011 @ 5:10pm

    Now the windows build asks for libstdc++-6.dll.

    I got the source from github and added "-static" as a parameter to the linker in "Makefile.mingw" and got it running (However, as I didn't had pdcurses libs around I linked it against ncurses and ran it from cygwin).

    Poor player, the prince is pretty good at running away, its useless even as an human shield.

    May 4, 2011 @ 3:18pm

    I lack the technical know-how to make this run :(

    Endurion says ...
    May 8, 2011 @ 11:20am

    Had to download both noted dlls manually and could run it. I made it to the first room and got killed. After that it crashed.
    Damn, and I'm a sucker for rogue likes.

    elbowroom says ...
    May 9, 2011 @ 4:41am

    ? I don't get it, you go in, either fight the monster or let the prince fight alone.. and shortly after die or I guess the prince dies? Are there any special controls?

    elbowroom says ...
    May 9, 2011 @ 4:49am

    *spoiler*
    Okay, if you kill the monsters, the prince gets complimented by his father. lol.. I guess it's very thematic. Interesting short game.
    I haven't seen this behavior in roguelikes..
    I mean where you protect someone(unless it's a pet), I think it is a cool concept.

    Karethoth says ...
    May 9, 2011 @ 8:02pm

    elbowroom:
    No, there's no special buttons.
    The Prince can't fight at all because he's such a coward. So the player has to slay all monsters. Prince is quite weak so, he won't endure many hits. That's why the player has to use the surroundings to take the advance of the stupid AI. I'll fix the dll problem soon. I don't have a second computer running windows to test the zip, but I'll try to do something about it.

    Thanks for enduring me and my 'game'!

    Karethoth says ...
    May 11, 2011 @ 8:13am

    Okay, the missing DLL's are now included in the zip archive.
    Clearing the browser's cache may be needed in order to get the updated zip.

    thristhart says ...
    May 22, 2011 @ 4:16am

    Can't give more than a 2/5 overall because of how short it is, but it's an interesting gameplay concept!

    May 23, 2011 @ 2:25am

    Got it to run! The beginnings of a rogue-like, good start.

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]