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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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    Sonar - Nugsy - Competition Entry

    Please read the readme!

    A or D to jump.
    S to use Sonar.
    R to go to previous checkpoint.

    Have fun!

    View Nugsy's journal. | View all entries by Nugsy

    Ratings

    #19Innovation3.87
    #45Overall3.47
    #57Humor3.00
    #68Graphics3.47
    #90Fun3.13
    #104Theme2.93
    #118Audio2.60
    #177Coolness2%
    #186Community2.30

    Comments

    NateNaterson says ...
    May 2, 2011 @ 2:38am

    Love it! A really unique concept, in my opinion.

    ladron says ...
    May 2, 2011 @ 9:24pm

    I really like the idea, and the sonar graphical effect was really nicely done. It got too hard too quickly for me, though :-(

    Nugsy says ...
    May 2, 2011 @ 9:55pm

    @Nate Thankyou! I wasn't originally going to enter as i didn't have any good ideas, then i had this one haha. Of the games i have made for LD i'd say that this is my favourite, even though it took the least amount of time.

    @ladron Thanks! I was very happy with the effect, so i'm glad someone else likes it! I did try to make it challenging, seeing as it's only a short game. Which part did you get stuck at in particular?

    erik says ...
    May 2, 2011 @ 10:59pm

    Cute game, but tough. Is it just me, or are a couple of the jumps completely blind, so the only way to learn where to go is to die?

    Nugsy says ...
    May 3, 2011 @ 7:19pm

    @erik There is one jump in the game that is blind, which is near the start.
    Other jumps are visible from either standing at the very edge of a block, or at one point remembering where the block is from earlier in the game. Thanks for the comment! :)

    May 6, 2011 @ 4:34pm

    That first blind jump's a bit of a killer, but otherwise nice little design and very well-executed!

    Grats on submitting!

    ryantouk says ...
    May 7, 2011 @ 1:46am

    The concept and presentation are great - it is difficult though, I have not yet gotten past the jump around the middle bottom. You are truly sadistic for not putty checkpoints of any sort in this :O

    ryantouk says ...
    May 7, 2011 @ 1:47am

    Putty? Putting. Also what language is that source?

    May 8, 2011 @ 1:41am

    Awesome concept, but very hard

    Nugsy says ...
    May 8, 2011 @ 6:08pm

    @Dark Ace Jack - It is a bit of a dodgy jump haha. Thanks for the comment!

    @ryantouk - Putty haha. There are checkpoints in the game, but they need moving around desperately. I should maybe add a few more too. The language is BlitzMax. Thankyou for the comment!

    @shiftingParadigms - I did try to make it challenging, but judging by everyones comments it's too difficult! I might make a post compo version with revised checkpoints at some point in the future. Again, thankyou for your comment!

    May 8, 2011 @ 7:38pm

    Blitz, eh? Good to see that program used here :-)

    I like it. The Sonar-idea, the green hue, the minimalist style.

    But it is ridiculously trial'n'error. For every bit of progress I have to die first. What this need is a longer sonar-time. A clearer distiction between safe tiles and death-tiles. More checkpoints. And only one button to jump, because with ASD in use my mind keeps switching to WSAD-controls.

    Nugsy says ...
    May 10, 2011 @ 10:01am

    Thankyou for the comment! :)
    The reason i used both A and D for jump is because i know that some people like to use their middle finger for jumping, while others prefer using their index finger.

    mwest says ...
    May 15, 2011 @ 3:02pm

    A really nice game with a cool concept, well done! Especially liked the sonar's graphical effect.

    You sadistic bastard :) - I couldn't get very far though... no restore points - why?! I may try again when less frustrated...

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