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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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    CaveBot - PJ Pretorius - Competition Entry

    It misses mostly sound effects, and has only two levels. This game was attempt to for this LD, the first idea was a bit too big.

    View PJ Pretorius's journal. | View all entries by PJ Pretorius

    Ratings

    #119Coolness5%
    #195Audio1.87
    #208Fun2.34
    #220Graphics2.41
    #248Community1.81
    #265Humor1.64
    #267Overall2.00
    #275Theme1.52
    #279Innovation1.74

    Comments

    May 2, 2011 @ 2:44pm

    Everybody loves a decent platformer.

    Good potential here, nice execution. Got to 'the end'. ;)

    Congrats on clearing the LD48!

    ladron says ...
    May 2, 2011 @ 4:41pm

    Good weekend effort! The physics was a little "floaty" for me. Difficulty level was pretty easy, but I got stuck in the second level at what I thought should have been the end, but there was no door. Maybe I missed a chip?

    ladron says ...
    May 2, 2011 @ 4:42pm

    Oh, and one more thing - I think using x & z instead of x and space would feel more natural.

    athanazio says ...
    May 3, 2011 @ 2:26am

    hey lost soul ! nice graphics :)

    Neilo says ...
    May 4, 2011 @ 8:56am

    Had to restart a few times, not sure why but the last level end didn't seem to work for me the first 2 times even though I collected the keys (bug?). Did get it in the end though! Agree with ladron on the physics, but you can spend a lot of time tweaking that sorta thing ;-) Good work finishing up!

    Winterblood says ...
    May 4, 2011 @ 12:36pm

    Physics needs tweaking, and it'd be nice if the baddies reacted to taking a hit. A little polish and you've got a solid little platformer!

    PJ Pretorius says ...
    May 4, 2011 @ 3:19pm

    Thanks for the comments. @Nello indeed there is a bug, I forgot to reset the key count when levels change. But you can kill yourself by pressing F2, then the key count will be reset again.

    PJ Pretorius says ...
    May 4, 2011 @ 3:20pm

    Although doing so is counter-productive... -_-

    elbowroom says ...
    May 9, 2011 @ 6:59am

    Nice work, could use some polish. The base graphics and level desing are interesting.

    mwest says ...
    May 21, 2011 @ 3:43pm

    Nice work - well done on finishing!

    I thought the characters and items looked quite good and the movement physics while not great are not *that* bad - I've felt a *LOT* worse these last 3 weeks :P!

    Tom 7 says ...
    May 21, 2011 @ 6:04pm

    When I stand on the blue line did I win? :) A short, easy platformer. My favorite part was the robot graphics!

    PJ Pretorius says ...
    May 21, 2011 @ 11:47pm

    @Tom 7 Yep you won... It should've showed you a message, but a little bug crept into my code >_<

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