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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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    4 TEMPLES - MoltenMustafa - Competition Entry

    A short game where you stroll through 4 different temples in search of treasure! Enjoy.

    View MoltenMustafa's journal. | View all entries by MoltenMustafa

    Ratings

    #23Audio3.62
    #27Overall3.62
    #34Fun3.54
    #42Graphics3.69
    #61Theme3.35
    #161Community2.53
    #171Humor2.26
    #182Innovation2.69
    #204Coolness1%

    Comments

    excrulon says ...
    May 1, 2011 @ 8:51am

    is there anyway to make it bigger? really strains my eyes!

    and i died somehow on the second screen. i got past the "white" gate the first time, but after i died and tried again, it won't let me destroy it anymore.

    looks nice and good music!

    excrulon says ...
    May 1, 2011 @ 8:52am

    just saw that f4 makes it fullscreen. much better! ignore that comment above. :)

    excrulon says ...
    May 1, 2011 @ 8:54am

    again, i'm here making a fool out of myself. didn't realize it was the fire that burns the gate down. sigh, sorry, ignore me. :D

    Razen says ...
    May 1, 2011 @ 8:57am

    Nah, it's fine. Let me know what you think of the difficulty, I'm worried that I might have made the game too hard.

    excrulon says ...
    May 1, 2011 @ 8:58am

    okay, this time i'm pretty sure i DID find a bug. after going in the bottom middle door on the second "screen", i decided to go back inside for some reason. then i was stuck and couldn't do anything or see my character. but i could see the little puff from jumping...

    Razen says ...
    May 1, 2011 @ 9:01am

    Gah, I knew I should have checked all the doors. :( Oh well, I'll fix it tomorrow when I'm less tired. I appreciate the input! :)

    Xedfire says ...
    May 1, 2011 @ 10:44am

    Wow, this is really good! I'm really loving the art!
    =

    Xedfire says ...
    May 1, 2011 @ 10:45am

    whoops! random equals sign :P

    Haighstrom says ...
    May 1, 2011 @ 12:39pm

    You should have included in the instructions that s makes you run/jump further! I could not work out how to do levels 3 or 4 for ages because of this. Otherwise, great game!

    DrunkenOrc says ...
    May 1, 2011 @ 8:51pm

    I have to agree with the above comment about running with S. The game was a challenge in some areas, and a bit unforgiving, but good.

    increpare says ...
    May 1, 2011 @ 9:27pm

    Confirming that this doesn't work in osx under wine.

    Sempai says ...
    May 2, 2011 @ 8:01am

    Certain level seems impossible and the controls are badly chosen.
    I have not managed to use the shovel.
    I love the ambience of "the temple of death"

    Razen says ...
    May 2, 2011 @ 9:06am

    I had fun ripping of Mario's hidden blocks with the temple of death, haha. Glad you liked the ambiance! :)

    Oh, and on the level with the shovel, go as far to the right as you can at the beginning. I have a feeling that may have been a bit unforgiving; I was originally gonna put a secret there instead of making it mandatory.

    Jhelle says ...
    May 2, 2011 @ 10:42am

    Had a lot of fun with this one. It's awesome, enjoyed all the levels a lot. Good job, now make more levels :)

    FireSlash says ...
    May 2, 2011 @ 7:48pm

    Game looks great. Might be nice to have a 2x windowed mode.

    elbowroom says ...
    May 2, 2011 @ 8:23pm

    hehe, lovely game.. very fun and innovative for 48h especially! Awesome game without considering that fact.
    Good work, cool gameplay, nice puzzles, cute graphics.
    Very Snes era atmosphere.

    nitrik says ...
    May 2, 2011 @ 9:56pm

    Awesome! My only complaint is that I had to come here to figure out that S made you run faster. The audio & graphics fit together well, the gameplay was solid, and a good bit of diversity too! I'd love to see some more shovel-oriented puzzles.

    Fifth says ...
    May 3, 2011 @ 4:33pm

    Solid!
    I like the concept, and it was pulled off well.
    I liked the first two temples best, as they seemed the most puzzle-y, and the items you took the most interesting.

    Kvisle says ...
    May 3, 2011 @ 8:33pm

    This is a game I'm proud to have beaten. I really loved it.

    Knighty says ...
    May 3, 2011 @ 11:01pm

    I like how you get a different item every level, and the variety of levels is great. It was really fun all the way through.

    May 5, 2011 @ 4:14pm

    Excellent effort. Really pretty, nice player control, and punishingly difficult.

    Great showing!

    mwest says ...
    May 5, 2011 @ 11:30pm

    Wow, very well done! Finished it!

    rik says ...
    May 7, 2011 @ 1:35pm

    Pretty nice, but quite horrible resetting long winded rooms even if you don't die - yikes. Rage-quit inducing! Solid controls and gameplay otherwise tho.

    nilstastic says ...
    May 8, 2011 @ 3:03pm

    Nice gameplay mechanics with the fire-whip and whatnot. Somewhat difficult to control the height of the jumps, but the overall feeling of the character-control makes up for that.
    Good job!

    May 12, 2011 @ 10:59am

    quite solid platformer.

    ExciteMike says ...
    May 12, 2011 @ 3:57pm

    Excellent work! You got an awful lot done for only 48 hours!

    My only complaint is that I got stuck on the first part of the flashlight temple until I came back here and saw that holding s makes you walk faster. It did get a bit hard, especially in the double-jump temple where it is frustrating to hit jump slightly too late and have your first jump be your air jump.

    I especially liked the shovel temple!

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