Ludum Dare 20
April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!
More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.
A Spawn Named Bob - sirGustav - Competition Entry
Flash (primary) | Flash (secondary) | Twitter | Inspiration | Source
You control a spawn given a heart and a name and are set free to join the world of the living.
View sirGustav's journal. | View all entries by sirGustav
Ratings
| #41 | Fun | 3.50 |
| #96 | Innovation | 3.23 |
| #108 | Overall | 3.10 |
| #152 | Humor | 2.42 |
| #165 | Audio | 2.24 |
| #170 | Theme | 2.57 |
| #177 | Coolness | 2% |
| #216 | Community | 2.10 |
| #223 | Graphics | 2.37 |
Comments
the dashing was a blast. what would have made this twice as fun and worthy of multiple plays would be if there were ways to maintain a single dash throughout the entire level. if that is possible, i couldn't figure out how. but the dash-crash-dash is visceral fun.
Loved the dashing. The heart mechanic was a little wonky on spikey pits, since you had to pick it up on your way back up. But seriously, the dashing was great.
COOL!
The dashing is very rad. You have a neat mechanic that you should expand upon. This game could be really great with more time and some extra features.
I dig the 'Baby Mario' style heart mechanic!
Took me a bit to twig that you can hold dash and just shoot about the place, it's a bit more fun when you've figured that out :)
Nice dash mechanic! Desperately needs respawn points though. I think I was near the end after two or three restarts, but couldn't face replaying the same stuff a fourth time.
Had a fun time flying around like superman. Sadly no music and lacking other content.
Neat mechanic with the dashing, you should definitely explore it further as already mentioned.
I agree dashing around is awesome!
The game lacks in the challange department.
I like the 'heart chasing' mechanic.
All and all it reminds me of Sonic.
Nice work.
I'll add my voice to the choir and say that the dashing was fun :D Too bad the rest was a bit lacking. Still, fun to control.
Awesome. Gameplay feels like Sparkster: Rocket Knight Adventures 2 and Yoshi's Island got together and had a stick figure baby.
it actually takes some skill to link dashes. that's a neat mechanic you got there.
As most have said, the dashing is awesome, but other than that it's a bit limited.
As everyone else said, loved the dashing. Wish there were more hazards though.
The game lives with the dash mechanic. It reminds me of an indie game (Pojo, Pogo?) which is a good thing.
Build on it and enhance!
This was one of the more fun entries I played, despite the simplicity. The dashing mechanic is solid.
You might want to mention the dash command somewhere in the game, as I didn't see it at the bottom of the web page at first. The dash is pretty cool. Taking damage from the a high fall and the lack of checkpoint are a bit frustrating though. More content would go a long way in this game.
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The dashing felt good, but it also feels like that's the only thing to do in the game.