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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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    Thank You Hobo - Chris Zamanillo - Competition Entry

    You wander unarmed into a zombie infested graveyard, but lucky for you there's a strangely well stocked hobo that let's you use his weapons. He is also very undecisive, as you will learn right away.

    WASD or arrows to move.
    Mouse to aim and shoot.

    View Chris Zamanillo's journal. | View all entries by Chris Zamanillo

    Ratings

    #45Fun3.48
    #48Community3.38
    #48Overall3.45
    #51Humor3.08
    #51Graphics3.58
    #53Theme3.42
    #59Coolness10%
    #129Audio2.50
    #202Innovation2.55

    Comments

    AndrewBC says ...
    May 2, 2011 @ 8:49am

    I get this error on chrome for the web version: GET http://www.roachpuppy.com/ld48-20/somefilename.swf 404 (Not Found)

    Will have to check back later and play it though, because it looks intriguing!

    May 2, 2011 @ 3:57pm

    I changed the web page to use the <embed> tag instead of <object> and it should work on Chrome now... sorry only tested on IE9 on Win7 and Safari on OSX before :)

    jonbro says ...
    May 2, 2011 @ 9:49pm

    nice arena shooter! I felt like there was a bit of super crate box going on with the constantly switching weapons.

    One thing that I had difficulty with was the fact that I kept getting stuck in the environment, like on a gravestone or something like that.

    fishbrain says ...
    May 3, 2011 @ 5:25am

    cool little game... i really liked this idea

    Little Angel says ...
    May 4, 2011 @ 9:31am

    The man ran by a little too fast and I couldn't read what he was saying, but it was fun! Is the frame rate fixed? Or is it machine dependent?

    May 4, 2011 @ 4:31pm

    The speed on both was intentional, he was just delivering little one liners and I didn't want the dialog box to obscure the action for very long.

    Frame rate is variable and properly scaled by elapsed time since last frame, so it should run the same on all machines.

    elbowroom says ...
    May 6, 2011 @ 2:03am

    I can't explain why but I like this a lot.
    Here are some reasons:
    It has a very polished feel despite the bugs.
    I think the graphics and the sound fit perfectly.
    The animations are awesome.

    Stuff I didn't like:
    The bomb weapon is kind of difficult to use.
    The shotgun doesn't feel 'shotgunny'.

    Weapons change suddenly, which is ok in most cases but if you are using a regular weapon and suddenly get a rocket luncher than you're doomed.

    Good game overall, one of my favorites so far.

    May 6, 2011 @ 6:46pm

    Pretty cool, SuperCrateBox-ish in the weapon distribution.

    Not a fan of the bomb gun, but that didn't stick around too long.

    Collision was a bit harsh, I wonder if a player health system would make this a little more enjoyable? All in all, solid entry.

    TellusE says ...
    May 6, 2011 @ 7:17pm

    Had a blast playing his one :D

    The sudden change of weapon fits perfectly into the story frame of the crazed hobo. The bomb launcher fit perfectly in that regard, too, I though. The weapons should vary from overpowered to conventional to downright pointless.

    Dig it :D Excellent execution only missing a graveyard musical theme of sorts, perhaps in up-beat reggae style?

    joekinley says ...
    May 6, 2011 @ 9:39pm

    No timelapse :( Makes me a sad timelapse watcher.
    Cool game. Indeed it hat a lot of super crate box there. But it was so damn hard. I was being eaten by the zombies immediately on touching. That sucked cause I really am bad at those games. Especially on a touchpad laptop having problems with the shooting. Nice though. I like

    aymes says ...
    May 7, 2011 @ 6:49am

    I thought this was great fun!
    I liked the art style and the moving/shooting. The clouds gave it a nice feel.
    My only niggles were that Zombies look like they need to be slightly closer before they should kill you (looked like it worked on some kind of collision detection? Which didn't feel right if you hit a zombie above you in my opinion) Otherwise all it's missing is a good chip tune to play along with it :)

    Danik says ...
    May 9, 2011 @ 8:04pm

    Nice take on the theme!

    May 10, 2011 @ 11:48pm

    Pretty neat! I think that having the forced weapon switches made me play too cautious (so as to avoid blowing myself up when a hobo teleported a rocket launcher into my hand) which hindered some of my fun. Additionally some of the collisions were not favorable to the player.

    It took me back to my days of playing Oregon Trail and hunting zombies for food.

    erik says ...
    May 16, 2011 @ 5:16am

    Neat little game. The gameplay is kind of similar to what I was going for. With multiple weapons and some nice pixel art, I think you did a better job than I did. I really like your take on the theme. Getting rid of the instant death would be nice.

    mwest says ...
    May 21, 2011 @ 8:54pm

    Never got the rocket launcher :( - many bomb-launchers and machine guns and a not-very-shotgun and flamethrower once or twice...

    Very cool little game - I quite liked the art style and the old hobo was funny! :P

    ACodeGerm says ...
    May 23, 2011 @ 8:23am

    Fun game, loved your post-mortem, excellent points on LD themes.

    xenos says ...
    May 26, 2011 @ 11:47pm

    really promising. Love the art.
    Yeah the collision mask should be a bit smaller than the character sprite. Maybe also have a health bar? (for fun, get some crunchy noises for when the zombies bite you)

    The weapon change happened a bit too quickly, like just as i got used to a weapon, the hobo came and changed it. Maybe you could justify the weapon change, if the player had limited amount of ammunition?

    Anyways good job, this was inspirational. I just Installed Construction and have been going through tutorials, and now i want to make something like this for practice :D

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