Ludum Dare 19
December 17th-20th, 2010
Theme: Discovery
More Info: /ludum-dare-19-has-begun/
Discover19 - Superyoshi - Competition Entry
Web (Ludum Dare Compo) | Web (improved version) | Source (Ludum Dare Compo)
Control the little man on his way and help him discover who he is, where he is and what he is able to do.
View Superyoshi's journal. | View all entries by Superyoshi
Ratings
| #29 | Community | 3.80 |
| #86 | Audio | 2.67 |
| #105 | Fun | 2.80 |
| #113 | Humor | 2.22 |
| #150 | Coolness | 2% |
| #169 | Graphics | 2.45 |
| #170 | Overall | 2.50 |
| #212 | Innovation | 1.90 |
| #225 | Theme | 1.95 |
Comments
Nifty game. The jump pads are nasty, it's pretty hard to adjust the jump length when running at different speeds ;)
It's not a good idea to put intro/outro into popups. I reckon due to time limitations you didn't include them in the game.
Arrrgh ! Bumpers are so hard to jump on ! :)
Nice job here. You have a little bug with the jump : you can jump in the air if get on a platform, then let you falling (without pressing W), then pressing W while falling.
I liked the game a lot - especially the way the music gets more complicated as you do better. The little intro was nice.
However jumping on the jump pads is almost impossible and I was annoyed by the game respawning me directly into the path of an unavoidable block.
It is a mechanic I've seen a number of times before, but it is still fun to play. No fair when I re-spawn right in front of a block and meet immediate doom!
Was confused when the intro just ended with a blank screen; didn't realize at first that this took me to a separate web page. Game itself is straightforward; easy to figure out and fun enough to get me to the end. Seems like some parts are actually impossible (are they randomly generated?) like a trampoline immediately after a tall block, that you can't fall fast enough to hit. I liked the mysterious and weird atmosphere.
Ugh. Drop me to die. Tell me to slide into a block and die. And all the red made me hungry for meat. But for some reason I couldn't stop playing.
Good job!
Not bad! Satisfying gameplay. A solid entry. My only gripe was the cheap deaths when my guy fell right in front of a block after being respawned. I also wasn't clear on death/what my punishment for death was or whether the game ended after a certain period of time or deaths.
@Ghil: Not a bug, a feature B) Maybe I make it score slower when sliding or something though.
@Endurion: Actually it's because I have no idea how to embed swf animations in FlashPunk :p
@deepnight: I'll see if I can fix that.
@increpare: Yes, you run faster if you are alive for a longer time.
@refrag: Except speed and multiplier reset, none. It's just a highscore hunt here.
@everyone: Thanks for the comments! I will try to fix some stuff and add little things and put it on a seperate page. I have already implemented new, better music by ganon95 ( http://ganon95.newgrounds.com/ ), so stay tuned!
I think this could be good, but I felt it started out at a much too slow pace.
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just a heads up: there's a press S to win bug in this game. You can overcome every block by continuously crouching.