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    Ludum Dare 19

    December 17th-20th, 2010
    Theme: Discovery

    More Info: /ludum-dare-19-has-begun/

    Back to Results

    1492Island - Valandre - Competition Entry

    Final sprint 15 min before deadline !!

    These 2 days were very funny but now it's time to stop.
    Need to sleep...

    More impressions later ;)

    Have fun on my game !!!!


    View Valandre's journal. | View all entries by Valandre

    Ratings

    #13Theme4.09
    #29Innovation3.71
    #31Overall3.58
    #36Graphics3.58
    #39Fun3.49
    #61Coolness9%
    #82Humor2.53
    #167Community2.18
    #177Audio1.33

    Comments

    jcurrie33 says ...
    Dec 20, 2010 @ 2:16am

    Hi there. I can't play your game for some reason - "The webpage cannot be found"

    Dec 20, 2010 @ 2:52am

    Seems to be fixed...

    bear says ...
    Dec 20, 2010 @ 3:19am

    Some instructions would be helpful, I was quite confused when I started playing, when I work out what I was doing it was fine. It did fit the theme quite well.

    stevejohnson says ...
    Dec 20, 2010 @ 4:43am

    I liked this a lot! I couldn't keep straight which hero is strong/weak against which monster, so I had to take a screenshot of the instructions screen.

    Graphics look very good. Spot on with the theme. Congrats on your first LD!

    Razen says ...
    Dec 20, 2010 @ 8:26am

    Really fun. I liked the "weakness" mechanic, it made things interesting! The fog of war fit the theme really well too. Congratulations on finishing!

    Razen says ...
    Dec 20, 2010 @ 8:28am

    Oops, forgot to rate it.

    barigorokarl says ...
    Dec 20, 2010 @ 12:17pm

    Cool overall experience.
    One skeleton was really hard to reach because it was in the northern mountains and almost every way was to long for the adventurers, did hang there for a while ;-)
    Nice to see my adventurers wander around and apparently die of age. Idiots. But hey, they bring me the golds! *g*

    madk says ...
    Dec 20, 2010 @ 1:29pm

    That was a lot of fun, and it looked good, too.

    increpare says ...
    Dec 20, 2010 @ 6:41pm

    I got a score of 5. Hurrah. I quite like the idea, though I had to take a screenshot of the reference page to help me decide what to do. Something more abstract might have helped here?

    Anyway, cool beans

    poutrax says ...
    Dec 20, 2010 @ 8:00pm

    My friend, your game is really cool. I Won 3 times :) 7 was my best score !

    Vlad says ...
    Dec 20, 2010 @ 8:55pm

    For your first ludum dare... it's awesome!
    A really playable game unlike some other, good job.

    devinmoore says ...
    Dec 20, 2010 @ 9:32pm

    For some reason I couldn't see the status stuff, so it made the game really confusing. Still, the concept is strong.

    Gornova says ...
    Dec 20, 2010 @ 9:48pm

    Score 7 for me!

    Your game is awesome!! Great work!

    alexlarioza says ...
    Dec 20, 2010 @ 11:15pm

    Great work! I would have loved to have the world procedurally generated for more re-playability. But nonetheless, this was a nifty game.

    Sparky says ...
    Dec 21, 2010 @ 7:27am

    I quite like the idea of sending in little automous heroes to explore an island. I found the totally front-loaded instructions to be confusing. I read through them, but I didn't remember all the particulars once I was in the game.

    I think you did a great job of picking an appropriate scope, and congratulations on finishing with such a playable game.

    Cheers!

    Rolpege says ...
    Dec 21, 2010 @ 12:50pm

    God, awesome game!

    Valandre says ...
    Dec 21, 2010 @ 2:15pm

    to alexlarioza: the world IS procedurally generated !
    All new game is different of the previous one.
    :)

    KoryWazHere says ...
    Dec 21, 2010 @ 2:20pm

    Lovely idea and a great presentation too. Took me a while to figure out who could kill what but was loving it after that =)

    vede says ...
    Dec 21, 2010 @ 10:48pm

    I love the concept for this.

    My only issue with the game was the broken English used throughout, but I'm not gonna fault you for that because it looks like you're not too familiar with the language right now. Other than that, really awesome game.

    plams says ...
    Dec 22, 2010 @ 12:53am

    Very cool! However, in your code, before placing each monster, you should do a check that it's actually "mortal"; I played one game where a squeleton was only reachable by a ranger, so the game was unbeatable from the start. Also, there's seemingly no advantage of landing several heroes at the same time, except perhaps impatience :) So perhaps some teamwork elements could be woven into the game? I also quickly forgot what strengths and weaknesses each hero had (opened the intro in another window:) so a little reference card would be great.

    alexlarioza says ...
    Dec 22, 2010 @ 5:51am

    to alexlarioza: the world IS procedurally generated !
    All new game is different of the previous one.
    :)

    Oh...then the two games that I played must have been similar. haha!

    Valandre says ...
    Dec 22, 2010 @ 9:39am

    to plams:

    You are right, my english is very bad and i really apologize for that. It's very frustrating for me.

    To finished the game i had not enough time to make more explicit helping elements in the game.

    For example, a tooltip on rollover a hero button who remember the strength and weakness of each hero.

    Another one who show the loss of energy when heroes moved.

    And some other little things which make the understanding easier.

    I hope someone has understood what i said :D

    John Axon says ...
    Dec 22, 2010 @ 5:03pm

    Great fun!
    Smooth animations, cute artwork, fun premise, good humor. It's like a simplified version of Warcraft. I still haven't figure out why my units keep falling over and dying but I'll solve that next time.
    Some sound would make this a solid product.

    jonbro says ...
    Dec 23, 2010 @ 12:47am

    the ship launching is super cool, as is the exploring of the island mechanic. Very nice all around.

    GreaseMonkey says ...
    Dec 23, 2010 @ 4:38am

    I'm feeling a bit nailed at the moment so I'm not judging at least at the moment, but nice work.

    Gornova says ...
    Dec 23, 2010 @ 10:45am

    Do you have a website? Or a blog?

    Valandre says ...
    Dec 24, 2010 @ 10:34am

    Sorry i don't have any blog or webSite at the moment.

    thristhart says ...
    Dec 25, 2010 @ 4:21am

    Solid, and fun!

    Gornova says ...
    Dec 26, 2010 @ 9:19pm

    Valandre, please make a blog or a site and link your great game, so I can publicizite on my blog :D

    krangGAMES says ...
    Dec 28, 2010 @ 9:32am

    As far as the tutorial goes it suffers from "wall-of-text" syndrome, and there seems to be a glitch where after the game displays "GAME OVER" once it won't do it again, meaning I have to refresh the page if I want to play 3+ times.

    Which I do. Because this game is pretty kickass :D I really enjoyed this, EXCELLENT job! Still a little tough, but that's okay. It's fun :)

    philomory says ...
    Dec 29, 2010 @ 9:02am

    The basis for a fun game here, though some play balance issues plagued my attempts (or I'm doing something wrong). I routinely ended up with Skeletons in the middle of the island that neither the wizard nor the warrior could actually walk to; they'd drop dead on the way (presumably from exhaustion?) while the ranger, who could reach, always got clobbered. Since I couldn't kill the skeletons, I'd have to start over. If something could be done about issues like that, it'd be awesome.

    Endurion says ...
    Dec 29, 2010 @ 2:06pm

    Very nice game :)

    The game is very neat. I'd love to have the heroes move a tad faster, right now waiting is too much a part.
    Other than that, very solid. Just needs sound.

    machinas says ...
    Dec 31, 2010 @ 12:36am

    It took me a second to realize i could come in from every side of the island. for some reason I had convinced myself you could only come in from the bottom. I was also confused when my guys died from stamina, but eventually figured it out. The game is quite fun! I'm always pleased to see someone using wiggles and jiggles to make simple graphics really sing and feel fun. I gotta remember to do that in my next dare entry.

    This is one of the more fun entries I've played! Congratulations.

    ACodeGerm says ...
    Jan 2, 2011 @ 6:14am

    Neat mechanics, cute graphics, complete game.

    Really good stuff, a little music and maybe a roll over chart for strengths, weaknesses and life expectancy for each character and it'd be good enough to toss up on Kongregate.

    Great job for your first LD :P

    NiallM says ...
    Jan 7, 2011 @ 6:26pm

    This is fantastic! I'd loved to see it a polished a bit more, but it's a really neat design already.

    dmennenoh says ...
    Jan 9, 2011 @ 1:12pm

    Nice work!

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