Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
  • Ludum Dare 30 Begins: in 22 days, 23 hours, 37 minutes, 41 seconds
  • [ Real World Gatherings | Ludum Deals (coming soon) | MiniLD #53 ]


    Ludum Dare 19

    December 17th-20th, 2010
    Theme: Discovery

    More Info: /ludum-dare-19-has-begun/

    Back to Results

    Ghosts and Gemstones - _wdh - Competition Entry

    This is for Ludum Dare 19. Link is a direct link to the swf file which is hosted on my personal blog (which I might as well use for something useful)

    It's an arcace action roguelike game where you play as a person who loots gems from caves. Use your mining gun to dig through the cave! Discover the haunted gems! Take them back to the entrance to sell them on and slow down the ghosts! Sell enough gems and you will open up the stairs to the next level! See if you can get pass all 7 action packed levels!

    View _wdh's journal. | View all entries by _wdh

    Ratings

    Community4.56
    #13Fun3.83
    #16Overall3.77
    #45Innovation3.47
    #70Coolness8%
    #85Audio2.68
    #95Humor2.38
    #100Graphics3.00
    #120Theme3.03

    Comments

    r4m0n says ...
    Dec 20, 2010 @ 6:17am

    Pretty hard game, but it's playable once you get the hang of it...

    increpare says ...
    Dec 20, 2010 @ 10:16am

    189. Hmm. Interesting. Movement didn't quite feel good to me, which did affect my desire to play the game. However, the basic idea and structure seemed okay. I was pleasantly surprised when the monster and meteor enemies started appearing :)

    Devenger says ...
    Dec 20, 2010 @ 8:14pm

    Excellent! The digging was satisfying, the enemies were interesting (their inertia, and that some of them destroyed terrain, allowed for some fun tactics), the difficulty was spot on and the end boss was a tough but thrilling challenge (only beat him on my 4th try). Movement was slightly strange but this wasn't a huge issue. Randomised shop could sometimes be a bit harsh (often not selling healing when you really need it), but along with the randomised levels it kept each attempt at the game fresh. Graphics and audio were purely functional but that's not to the game's detriment. Overall: fantastic. First LD game I've got quite addicted to. Well done :D

    ilijabc says ...
    Dec 21, 2010 @ 12:22am

    I like the retro feel. A+ for that

    Jonny D says ...
    Dec 21, 2010 @ 1:36am

    Pretty decent, but made me want to play Gauntlet real bad.

    jagttt says ...
    Dec 21, 2010 @ 1:46pm

    Awesome game. Pretty balanced and has a lot of features. How I wish I can kill the ghost with the gun.

    Cooshinator says ...
    Dec 21, 2010 @ 6:14pm

    Wow great game, it's easy to pick up and very fun to play

    plams says ...
    Dec 21, 2010 @ 9:20pm

    Pretty fun game. I get the feeling this idea was for the 'digging' theme though :)

    stevejohnson says ...
    Dec 22, 2010 @ 1:18am

    This is awesomely demented. Gameplay is spot on. However, the screen is WAY TOO SMALL. I had to zoom in on my monitor.

    Starspell says ...
    Dec 22, 2010 @ 5:18pm

    Wow I really liked playing this. I got really tense during the first few levels and then the boss hit and I was just running around trying to shot it for a while before I realised what I actually had to do. I think this game has a great concept and it was executed very well. The only thing it is really missing is music.

    dertom says ...
    Dec 24, 2010 @ 2:59pm

    Yeah, cool game! One more proof how unimportant graphics can be I the gameplay rules! Good challenging game!

    Tom 7 says ...
    Dec 25, 2010 @ 12:37am

    Liked this one! The mechanic of the ghosts that dug through the walls but moved much faster than you led to some opportunities for creative strategies. Liked the speed and the powerups, although it was pretty easy to have enough money to buy them all, especially if you stock up in the first level. Those eyeballs were killer, though. Nice job.

    Endurion says ...
    Dec 25, 2010 @ 4:27pm

    Nice idea, gets pretty frantic later on.

    It doesn't feel too discovery-y to me but it's neat anyway. I wish I could shoot diagonally mostly.

    Squax says ...
    Jan 7, 2011 @ 2:30pm

    Addictive gameplay, good job!

    philomory says ...
    Jan 7, 2011 @ 6:53pm

    Pretty difficult, but in a good way I think. Sadly, I didn't figure out what you're supposed to do to the boss until after he had killed me. In retrospect it was obvious, and I may try again and see if I can manage to beat him next time.

    One frustrating bug, though: Sometimes your bullets will skip pixels, particularly sometimes pixels right next to you, and go eliminate pixels further on instead. This seems minor, but backing up and repositioning to get rid of a wall on the way to the stairs is an excellent way to be killed by a ghost :p.

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]