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    Ludum Dare 19

    December 17th-20th, 2010
    Theme: Discovery

    More Info: /ludum-dare-19-has-begun/

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    DiSub - k_wright - Competition Entry

    Controls: Arrows or WADS to move, Space to use Sonar

    KNOWN TIME CONSTRAINT RELATED THINGS:

    The missiles are incredibly easy to avoid. My plans for continual development will have three locations behind the player that missiles will follow in. (Similar to the formation in the menu picture.) This will prevent them for destroying each other so easily. Also, each rocket will speed up either as they go straight or just as they continue to live.

    Please continue to leave feedback in the comments, I do plan on working on this game in the future and any suggestions are helpful and extremely welcomed.

    View k_wright's journal. | View all entries by k_wright

    Ratings

    Coolness76%
    #11Community4.00
    #56Graphics3.35
    #90Theme3.25
    #91Audio2.61
    #125Overall2.79
    #162Innovation2.40
    #163Fun2.45
    #213Humor1.36

    Comments

    FireSlash says ...
    Dec 20, 2010 @ 3:53am

    Fun little game. Could use some better instructions and maybe some UI improvements, but amusing none the less. Also the missles should probably OHK, since they're little threat right now.

    mitch says ...
    Dec 21, 2010 @ 6:16am

    It was a fun game overall :)

    Endurion says ...
    Dec 21, 2010 @ 3:47pm

    Nice game. The balancing is a bit off. Right now the missile are a hefty threat, the sonar's reach is quite big and it's way safer to simply travel all over pressing space all the time.

    Would be nice if the missile would leave some time for actually tracking with the sonar ping.
    Still, a pretty, solid entry.

    k_wright says ...
    Dec 23, 2010 @ 4:06am

    Thanks for the feedback so far!

    Once the holidays are over I'll be spending my spare time working to improve this game. So far I've got a few plans for tuning and balancing. As well as spending more than 2 minutes on HUD elements... wouldn't mind making new models either.

    I've been rating games like crazy and looking forward to more comments.

    Dec 23, 2010 @ 9:02pm

    Addressing the issues you've mentioned will make this gem really shine.

    Congrats on completing the LD48!

    dertom says ...
    Dec 25, 2010 @ 10:35pm

    Can only agree to Endurion! The missiles are way too hard as you don't have a chance to get to the stuff you found by sonar! But a bit of ballancing and afterwards you would have a nice little game! Good work!

    ippa says ...
    Dec 26, 2010 @ 4:52pm

    decent mini-game. Without reading any instructions I still pretty quick got how the game was played (and this is always a good thing :P..).

    You detect loot with your sonar on SPACE, but that also draws enemy missiles. At first I thought I had to fly into the loop to pick it up (and that was hard since the ship turn very slow).. but then I understood once detected you also get it.

    I think the missiles was a well-balanced enemy.. they were quiet hard to shake, and the best way to get rid of them seemed to be to get more missiles onto the screen, colliding them.. which I think was a nice "action-puzzle"-thing :).

    So well done, more variation wouldn't hurt though :).

    (Btw, you commented on my game here: http://www.ludumdare.com/compo/ludum-dare-19/?action=rate&uid=1087 ... you can JUMP with UP-ARROW. That will get you past the beds and all the other terrain. Good luck!)

    Devenger says ...
    Dec 30, 2010 @ 2:14am

    Functional, but not quite fun yet. As the dominant strategy is to just move and hold space, there's very little game (except to find some efficient scanning pattern perhaps). Still, seems close to something interesting - I look forward to updates. And well done for getting a 3D game out in 48 hours; my basic understanding of mathematics suggests this is about 50% harder than a 2D game. ;)

    Danik says ...
    Jan 6, 2011 @ 9:53pm

    Nice little game, as you say it's a bit unbalanced.
    It would be cool if you could move the sub quicker and in more directions (sideways movement maybe), making it more of an action game. As of now it's impossible to shake of the missiles, and far too easy to make them collide.

    Btw, protip: hold space + up and rake in the score. :P

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