Ludum Dare 19
December 17th-20th, 2010
Theme: Discovery
More Info: /ludum-dare-19-has-begun/
Planet Discover - thristhart - Competition Entry
Wake up on a strange planet and discover who you are, where you are and what your purpose is.
Created with C#, XNA, and FlatRedBall. Unfortunately that means it's Windows only.
Use the Arrow Keys to move. Be sure to read the README.txt!
View thristhart's journal. | View all entries by thristhart
Ratings
![]() | Coolness | 54% |
| #55 | Humor | 2.80 |
| #56 | Community | 3.44 |
| #62 | Theme | 3.47 |
| #143 | Overall | 2.67 |
| #146 | Audio | 1.92 |
| #171 | Fun | 2.33 |
| #216 | Innovation | 1.87 |
| #221 | Graphics | 1.87 |
Comments
Story... check. Multiple endings... check. Easter eggs... check. Pretty good for a quick game, and your storytelling is good. I'll be watching for more stuff from you :-)
Interesting story. I didn't really feel like the fog mechanics added much to the game.
I'll admit it, the fog mechanics were mostly the result of my having played with line of sight recently and wanting to shoehorn it into the game somehow. Makes the game last a little longer, I suppose.
Is there a moral in there, as it never seems to end well for me. Either I die, or I'm persona non grata in the US.
Sure, why not. The moral is that no matter what you do, someone out there will think you did the wrong thing, so you shouldn't care what people think about you.
Also, the point is that there's no one "good" ending. All the endings have their merits and flaws.
The fog made it a bit tedious to explore and don't add much to the game imho. Otherwise it was a pretty nice game.
Not bad.
The light/darkness effect is rather annoying. Other than that quite nice.
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Anonther FRB user! Hello there :)
This game really needs some better sound. The shadow effect is rather annoying in practice, and the graphics are meh. It has potential but without direction I find it hard to stay interested. Speeding up the movement might help.