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    Ludum Dare 19

    December 17th-20th, 2010
    Theme: Discovery

    More Info: /ludum-dare-19-has-begun/

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    Let's Science - Hazel - Competition Entry

    Adventuring around dungeons may be the most exciting way to discover something new, but it's possibly not the most practical. Who's really behind today's discoveries? Scientists.

    Let's Science is a research lab simulation where you seek ground-breaking, innovative, and financially beneficial discoveries through your tireless (and sleepless) team of scientists. Pay wages, buy equipment and prevent your employees working themselves to death in order to become a world-leading research facility.

    Controls are all mouse based.

    Music can be muted through the "help" menu (button on the left). I will understand if you want to do this as soon as possible.

    View Hazel's journal. | View all entries by Hazel

    Ratings

    #5Humor3.91
    #13Theme4.09
    #26Overall3.61
    #40Fun3.48
    #54Coolness10%
    #56Graphics3.35
    #64Innovation3.26
    #91Audio2.61
    #157Community2.29

    Comments

    r4m0n says ...
    Dec 20, 2010 @ 8:32am

    Very good overall, just needed a slower pace and an ending (or several) to be a great game. Congratulations!

    bear says ...
    Dec 20, 2010 @ 12:34pm

    I like it but If the the things you discover affected the game it would be quite cool. I found some of the things you were meant to research, were quite funny, like "where is bulgaria".

    Starspell says ...
    Dec 20, 2010 @ 5:58pm

    Oh no! The text isn't rendering on my computer!! >< Black boxes away!

    Hazel says ...
    Dec 20, 2010 @ 6:55pm

    Hmmm, that's disappointing :(

    Which version are you using and which OS are you running?

    recursor says ...
    Dec 21, 2010 @ 3:24am

    I think the only problem with the music was that it sounded a bit distorted. Other than that it wasn't bad. As far as the game goes, I am quite impressed at what you got finished in 8 hours. I haven't yet looked at the source code, but it seems like you had to implement quite a bit of stuff at the coding layer and get it all to work together. I think it is quite a good start at a really nifty simulation game. Well done.

    Benjamin says ...
    Dec 21, 2010 @ 2:31pm

    Very fun to play, sometime scientists seems to have irrationnal behaviour, like being tired but not staying in bed even if I direct them. But achieving so much in 48h is amazing. Congratulation !

    recursor says ...
    Dec 21, 2010 @ 2:38pm

    I mean 48 hours.

    Danik says ...
    Dec 21, 2010 @ 10:09pm

    I was doing great until Dr Niles Crane got stuck behind the fridge.

    refrag says ...
    Dec 21, 2010 @ 10:14pm

    The music wasn't for me - very hard to listen to, had to turn it off. Ambitious scope of a game for an LD weekend with good results. Well done! (LOVED the Dr names and Research assignments. Very good humour)

    Tom Francis says ...
    Dec 22, 2010 @ 8:41pm

    Holy shit. Well, this puts everything else I've played so far to shame, including mine. Beautiful little game, genuinely entertaining and funny and not just 'for a 2-day game'. The fact that you got it so thoroughly finished in that time is pretty amazing.

    The management aspects manage to be fun and occupying without being overwhelming, fussy or stressful. That low level of self-management your dudes have is both a smart game mechanic to avoid feeling like you're babysitting, and a good approximation of a real dynamic in the subject matter: us nerds *do* forget to take care of ourselves when we're focused on something, but generally not to a fatal extent.

    The research topics are really funny, and the steady flow of cash from unexpected sources is a fun way of picking up the pace.

    Is there a win state at all? I researched everything, bought everything and hired all ability-5 scientists, but if anything special happened I missed it. On a technical note, it crashed pretty hard when I quit - started taking up 3GB of memory and had to be process-killed in Task Manager. Not a big deal though.

    The only thing making it a 4/5 rather than a 5 for me is that my choices didn't feel very important or personal - I seemed to succeed pretty much whatever I did. That's fine for a cute and quite casual game like this, but that's where the room for improvement would be.

    Great job.

    tonic says ...
    Dec 23, 2010 @ 6:31pm

    Was surprisingly entertaining, although a bit buggy. Bought everything, researched everything, and then finally tried to fire everybody, but the last guy remained.

    Endurion says ...
    Dec 25, 2010 @ 10:35am

    Nice idea, well executed with a nice dose of humour.
    I found it not particularely challenging, and I hoped for a nice end sequence. Still, quite amusing.
    There's a tiny bug when you earn bonus work and the percentage counter goes above 100%, but other than that a solid game.

    philomory says ...
    Dec 26, 2010 @ 8:35am

    This is, so far, one of my favorites; other than the fact that my scientists routinely (as in, several times a minute) got stuck behind the fridge or overlapping each other, there is little I can complain about in this game other than that there should be more of it. As noted by others, I especially adored the research assignments and scientist names.

    badlydrawnrod says ...
    Dec 28, 2010 @ 11:53am

    This is rather good - a tidily implemented, original game.

    It could do with an ending, and the text is a little small on an 11.6" notebook, but other than that it's fantastic.

    Devenger says ...
    Dec 30, 2010 @ 2:52am

    First game I'm giving a 5 for humour. The idea of some grey-haired scientists, including Prof. Layton, House M.D. and Simon Tam, in a big room with a few desks and chemistry sets working their way to eternal youth and the meaning of life by 2011/2012 seems very, VERY funny to me. The game itself was merely average - there was no actual challenge, the scientists generally took good enough care of themselves, random events saved me from ever glimpsing cashflow problems, and a lack of ending makes the whole experience feel like a loose end untied - but it's still the game that's made me chuckle the most of all those I've played so far. Well done.

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