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    Ludum Dare 19

    December 17th-20th, 2010
    Theme: Discovery

    More Info: /ludum-dare-19-has-begun/

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    PSIENC - FOR THE GOOD - Squax - Competition Entry

    *PHEW* that was tight.

    View Squax's journal. | View all entries by Squax

    Ratings

    #4Graphics4.50
    #22Community3.85
    #23Coolness19%
    #42Overall3.45
    #52Theme3.53
    #53Audio3.05
    #64Fun3.11
    #84Innovation3.10
    #103Humor2.31

    Comments

    Squax says ...
    Dec 20, 2010 @ 2:20am

    In all the excitement I forgot to make a mac build. Sorry mac users - I ran out of time to test it on the macs ;_;

    I also forgot to post some input instructions: Purely mouse based, left to activate and reuse the last activated tool, right mouse button to do a limited boost (although there is no indicator to let your know if it runs out). To move in a direction, move the cursor near the edges, to stop go near the middle/tool shelf. ^^

    Artix says ...
    Dec 20, 2010 @ 2:48am

    Squax, this is amazing! Great game :-)

    Club559 says ...
    Dec 20, 2010 @ 3:28am

    This is a great game, great everything really! Try it out if you see this message! ;)

    KoryWazHere says ...
    Dec 20, 2010 @ 12:40pm

    Look lovely =)

    The overlit sort of bloom thing really seems to work.

    And lovely hud graphics too =D

    Squax says ...
    Dec 20, 2010 @ 2:17pm

    Thanks for the comments :D I think in total I spent 26 hours working on the game, wish I could have dedicated a bit more time to it, but my weekend got in the way of the fun. The addition of normal mapped rocks, with the laser fire lighting would have looked purty I reckon.

    Can't wait for LD20 XD!

    Entar says ...
    Dec 20, 2010 @ 5:13pm

    Good job! Gameplay ends up being a little simple, and the controls could be better, but it's nice nonetheless!

    dertom says ...
    Dec 20, 2010 @ 5:16pm

    Wow, have to say that is a good looking game! GJ

    increpare says ...
    Dec 20, 2010 @ 5:37pm

    Tried it out there. Missed the instructions screen initially, but had fun finding my way around. One problem I did have was of knowing the configuration of the asteroid cluster - I thought initially that it was procedurally generated, that the asteroids were sparsely laid out that if I flew long enough in one direction that I'd find more. That didn't happen, though :P Anyway, it looks pretty okay, and I think it is pretty okay.

    Squax says ...
    Dec 20, 2010 @ 6:00pm

    @increpare hehe yeah, I started the level generator stuff with like an hour before the deadline XD I meant to put in some bounds wrapping logic to keep the player in the region of the generated map, but the clock beat me.

    Hempuli says ...
    Dec 20, 2010 @ 6:29pm

    The controls are really awkward because the blob starts turning when you hover over the buttons, but MAN this looks great! I also sense some nice potential in this, if you manage to fix the controls!

    Dec 21, 2010 @ 3:40am

    Very nice to look at, good work.

    ranklar says ...
    Dec 22, 2010 @ 3:43am

    Very nice graphics! I might have had more fun, but I apparently "discovered" a VAST and completely empty area of space... even short speed bursting over and over could not get me back into the action. I liked the sounds as well. Not the most fun, since I was really bored (after enjoying the graphics) in empty space. Good Job, nice gameplay when I did find someone to kill.

    badlydrawnrod says ...
    Dec 26, 2010 @ 12:29pm

    Very original. Liked the fact that you use a vacuum in space.

    Endurion says ...
    Dec 28, 2010 @ 6:32am

    Looks and plays very polished.
    Under all the garnish it is a pretty simple shooter. Not much to complain actually. Maybe an indicator where you're looking at.

    k_wright says ...
    Jan 2, 2011 @ 9:06am

    Amazing entry, it's great to see such an innovative project in this competition.

    The HUD design was brilliant. It took a bit to get used to but works and looks really natural to the overall graphics of the game.

    The audio fits really well together, the BGM gave it a nice ambient feeling.

    The bubbles, or DNA, or atoms gave a bit of depth to an otherwise 2D game. They did obscure the Psienc which was probably intensional, the range of the vacuum made up for that.

    Overall great job.

    Zemmi says ...
    Jan 6, 2011 @ 6:40am

    Overall this was a really good entry. I don't know if this is what you were going for, but I found it to be very relaxing.

    I thought the controls worked really well actually, although I would like to see the option of hot-keys for the different abilities. Basically just so I don't have to stop moving when I click on them.

    I see you listed a variety of enemies on your asset list, it would be really cool to see those added at some point if you decide to work on this more. At the moment it is really easy to defeat the enemies (possibly why I found it so relaxing) so I think a little variety here would add a lot.

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