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    Ludum Dare 19

    December 17th-20th, 2010
    Theme: Discovery

    More Info: /ludum-dare-19-has-begun/

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    :ORE: - moltanem2000 - Competition Entry

    Instructions are provided in the USER MANUAL that comes with the game. Due to running out of time, there are no-instructions or story in game (both are talked about in the manul).

    -Taken from part 1 of the manual-
    "It's the 24th of January, 1848, and you've just received news of the Californian Gold Rush. Seeking fortunes galore, despite your old age, you set off to find said gold.
    Unfortunately due to poor eyesight and a slight senility, you find yourself, not in California, but in Costa-Rica! (Disclaimer; randomly generated foliage may or may not represent that of Costa-Rica). Seeing as you've made such a big trip, you decide you might as well do some diggin' anyways, and to your great surprise much more valuable and unknown metals are waiting for you to discover."

    Seeing as it is a high-score game (without a high-score system :P ), to see most of the game you simply have to play a bit then die, but there are some interesting mechanics that aren't talked about, so I recommend a couple plays. I also highly recommend you read the manual, I put a lot of hard work into it! Also, due to the randomized nature of this game, some levels are very hard whereas others are very easy, so be forewarned!

    I realize the use of the theme is very vague; the original concept was randomly generated ores (they still are) with random stats (not any more) that you could craft stuff with, so you'd be constantly discovering new exciting ores. (the only relic from that phase is the random colors). So when I had to change the whole idea of the game, I didn't have much time to re-incorporate it. The Theme lives on however in the story: you've uncovered a bountiful deposit of new metals; go get-em!

    So yeah, I hope you enjoy the game, I certainly enjoyed making it (most of the time), and I'll see you all for the voting phase!

    EDIT: I forgot an important thing in the manual:

    KNOWN BUGS:
    sometimes the "RETURN TO SURFACE" thing just doesn't appear.

    EDIT2:
    uploaded a new version where ores no longer spawn in the walls, as this rendered the game unplayable 50% of the time.

    View moltanem2000's journal. | View all entries by moltanem2000

    Ratings

    #4Community4.20
    #49Graphics3.45
    #59Overall3.30
    #82Fun2.95
    #107Humor2.27
    #109Innovation2.85
    #131Audio2.18
    #143Theme2.90
    #201Coolness0%

    Comments

    FireSlash says ...
    Dec 20, 2010 @ 5:03am

    Great start, you should finish this one. Maybe push it into a Jam entry? :)

    jolle says ...
    Dec 20, 2010 @ 8:45pm

    This was much harder than it first appeared, proper planning was needed in most levels. It was fun for a while. I liked the manual.

    ladron says ...
    Dec 20, 2010 @ 9:18pm

    Good job - the gameplay ended up being deeper than I expected. You should definitely polish it up and release it somewhere.

    Cosmologicon says ...
    Dec 21, 2010 @ 2:59pm

    Nice, I had fun once I figured out the depth of the strategy. I played several times after that, but I never saw one of these "very easy" levels. Once I had 1225 points, but it still didn't tell me to get to the surface. What's a guy got to do?!

    madk says ...
    Dec 21, 2010 @ 5:03pm

    For such a simple concept the game is insanely difficult. Good work!

    ranklar says ...
    Dec 22, 2010 @ 3:58am

    Well I got all the minerals, and was left disappointed at that point. Decent enough game, just seems like it needed a bit more to make it really fun, at least for me.

    Endurion says ...
    Dec 24, 2010 @ 3:19pm

    Not bad, not bad at all.

    Just iron out the bugs and it's a win. Somehow something's missing yet, maybe either don't force the player to gather all ore and/or let him use the ore to buy new equipment or somesuch.

    Having to go up again proves not easy. ;)

    philomory says ...
    Dec 28, 2010 @ 8:03am

    I liked it, it's harder than it appears. If you extend this into a 'full' (i.e. polished) game, it needs adjustable difficulty, I think; or possibly just some check on the water. It'd be nice to be able to drain an area by flooding dumping it into the area below it; as it stands, you just end up with twice as much water.

    Danik says ...
    Jan 7, 2011 @ 3:20pm

    Great entry, challenging and fun.
    There seems to be a memory leak when you dig under some water.

    alexlarioza says ...
    Jan 9, 2011 @ 10:34pm

    Ah! This was awesome! Could have used a few more features and this would have been really great.

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