Ludum Dare 19
December 17th-20th, 2010
Theme: Discovery
More Info: /ludum-dare-19-has-begun/
Anacalypse - bildramer - Competition Entry
Windows/Source | Mirror | Jam Game
I made an unoriginal and boring game, but I won't quit!
Arrow keys to move/dig/mine.
EXCUSE PLOT: You wake up with amnesia. You're in a cave full of treasure and have a pickaxe.
EDIT: Added Jam game, Zen Garden.
View bildramer's journal. | View all entries by bildramer
Ratings
| #46 | Audio | 3.18 |
| #75 | Theme | 3.36 |
| #77 | Humor | 2.57 |
| #121 | Graphics | 2.82 |
| #130 | Overall | 2.77 |
| #137 | Fun | 2.59 |
| #179 | Community | 2.00 |
| #198 | Innovation | 2.05 |
| #201 | Coolness | 0% |
Comments
I really loved the lighting. The caverns that you mine into are awesome too. The audio is top notch to boot!
Alas, I did not discover anything edible. ;) Nice graphics and use of lighting, decent sound, quite fun. Could have done with something to add challenge/risk methinks.
I love the music and the generator, kind of like a top down minecraft. Though I would have like some sort of lose state, maybe some enemies running around or a stamina bar. Though telling the player how much there is to discover was a good idea, I actually didn't stop until I found them all... and found out how big the map was.
I liked the music an the light effects and the fact that it works on linux (thx to sdl + wine).
Sadly crashes on startup without any helpful information. Might recheck it later on another computer.
Gameplay fell kinda flat. Not much to do other than pick a random direction and start digging around. Some sorta indication of where you've been, like a map, might help.
I loved the look and feel, very atmospheric. Not the most exhilating gameplay but I found wandering (or digging) around aimlessly fun. Nice work.
It had a nice feel to it, and had nice map generation. However it was rather dull and repetitive after a while. I found I was only playing for the sake of seeing if anything would happen when I found the last 2-3 gems, as opposed to digging because it was fun. Perhaps monsters to run away from or other various additions would help it greatly.
I got all the things. It was a while before I found the last. I got upset looking around and finding duplicates of things I had without being able to distinguish what was something I hadn't found yet. I guess you have considered a system by which the player may infer some positions of some items? For example, sonar in LD19 search & bump, or minesweeper.
The generated map is great, full of caverns.
The digging around was quite fun, until I tried to get the last few things without knowing what the hell they looked like ;)
And then I starved...
Well, basic idea is nice I suppose, but without any way to actually lose, it's a bit dull.
I like procedural generation. The music is cute, but it gets repetitive after a while. The actual game felt to be lacking in that it didn't require skill, just luck and perseverance. Also, no edibles.
Pointless, but strangely compelling. Would be nice if first-time discoveries made a different sound (since that's what it's all about). Overall, not bad.
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I must say, I really loved the way there were always caverns that would open up once you tunneled through the walls a bit. Could have used a littel more direction for the player, but good job!