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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Ludum Dare 19

    December 17th-20th, 2010
    Theme: Discovery

    More Info: /ludum-dare-19-has-begun/

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    Evening - Henry McLaughlin - Game Jam Entry

    CONTROLS:

    Walk - Left / right arrows
    Run - Hold X and Walk
    Jump - Press/Hold Z
    Crouch - Hold C or Down
    High-Jump - Crouch + Jump
    Drop Through Platform - S

    This is my (incomplete) effort for the jam. It is about a young lady who wanders down a path, and was originally supposed to discover things along the way. Sadly, time and motivation (As well as fatigue) kept me from achieving most of what I wanted.

    Here is what I have for the jam. It features the girl, a half-finished world with one-way platforms and hidden terrain (Along with solid terrain, of course), and a layout that tries to form something of a narrative.

    The game was originally supposed to be a metaphor for my experience in learning a new skill, but that doesn't show through that cleanly without the polish that I had wanted to put in.

    I hope some folks still have a bit of fun plodding through the game world.

    View Henry McLaughlin's journal. | View all entries by Henry McLaughlin

    Ratings

    #121Coolness4%

    Comments

    Dec 20, 2010 @ 9:52pm

    Incomplete, but good animation. The slow response time of jumping was annoying.

    increpare says ...
    Dec 20, 2010 @ 10:38pm

    "why do you walk around on your hands and knees all day, my dear?"

    "so I can jump higher, of course"

    "oh"

    Devenger says ...
    Dec 31, 2010 @ 8:24am

    I like the animation, though such extreme changes in the character's height and width through the animations does mean that they visually clip into the terrain quite often - then again, I suppose it would be a pain to keep adjusting the character's collisions, and compensate when these changes would suddenly put the character partially inside obstacles. The movement feels a bit strange, to accommodate the animations I suppose, but is sufficiently precise.

    I reached a wall that I couldn't surpass. If this is intentional (or even if it isn't), it suggests a strange narrative indeed. I might have just missed something, though.

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