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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Ludum Dare 19

    December 17th-20th, 2010
    Theme: Discovery

    More Info: /ludum-dare-19-has-begun/

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    2011 - Last Ride of the Discovery - dertom - Competition Entry

    goal: Surround the planets by using the planets gravity and get as much resources as possible

    Controls:
    change inital direction: a/d or cursors
    change inital speed: w/s or cursors
    change planet-edit-mode(orbit or size): hover planet + left-mouse
    change planet/orbitsize: hover planet + mousewheel


    This game is dedicated to the great spaceship "Discovery". First flight was in 1984 and the last one is sheduled for 3th February 2011.



    Technologies used:
    Unity3D: I used a blank project without using any premade scripts or assets
    Blender3D: Actually I didn't use so much models. Just the shuttle and the Planet...
    LinuxMultiMediaSystem: That was real fun to make the sound! It might be annoying after a while (there is a music on/off) but it was so much fun to make it.
    and Gimp

    View dertom's journal. | View all entries by dertom

    Ratings

    #21Coolness20%
    #35Audio3.35
    #39Innovation3.54
    #40Community3.65
    #62Overall3.25
    #72Fun3.00
    #79Graphics3.17
    #83Theme3.29
    #122Humor2.15

    Comments

    jcurrie33 says ...
    Dec 20, 2010 @ 2:38am

    Really cool mechanic and implementation. My only gripe would be that it is a little tough to figure out how the interplay of angle and speed affects the final result of your ship's motion, and thus several levels in it was mostly trial and error. Maybe it might be possible to have a handful of "instant path visualizers" per level, where you could see the ships' potential trajectory without having to wait for them to make the entire transit. Not sure how hard that would be to do though. Great work overall!

    dertom says ...
    Dec 20, 2010 @ 2:45am

    Yes you are absolutly right! It is a bit annoying to wait so long for the result as you already changed a good solution! I will implement this (after the jam) Now I need some rest :D Thx for playing!

    stevejohnson says ...
    Dec 20, 2010 @ 5:07am

    Interesting idea, one that I've had in the past and am glad to see implemented. Looks great. I got tired of the main mechanic relatively quickly, but I'm sure you could add variety in a few ways. Great audio.

    Ryan says ...
    Dec 20, 2010 @ 7:37am

    Very nice physics. As others have said, its quite a bit of trial and error at first to figure out how the angle and speed affect the path, but overall it is a well executed idea, and a different take on the word "Discovery" than many of the other entries used.

    Endurion says ...
    Dec 20, 2010 @ 8:56am

    A very neat idea and also quite fitting music.
    The game is quite tough however. I was not able to even do the tutorial level correctly and also got stuck on the first real stage.
    As others said, it takes a bit too long to see a reaction. I know that exactly that part took probably the most work, but it's holding the gameplay back.

    barigorokarl says ...
    Dec 20, 2010 @ 12:42pm

    Ha, this is cool! I liked to play around with the physics. And the music reminded me of the old xcom-games, very nice ;-)

    increpare says ...
    Dec 20, 2010 @ 8:23pm

    I didn't get too far in this -
    the delay between setting velocity and seeing effect made playing around quite slow - a trajectory guide would make things a lot easier. On the other hand, it would make things a lot easier. I see this has already been suggested.

    sol_hsa says ...
    Dec 31, 2010 @ 12:26pm

    Requires unity web player, no thanks.

    MrPhil says ...
    Jan 8, 2011 @ 9:06pm

    Great! What would have been awesome if the color of the shuttle was related to speed and the shape or something related to angle. That way I could see the changes rippling through the line. Faster and more shuttles would have been awesome too!

    ChainedLupine says ...
    Jan 10, 2011 @ 4:13am

    Interesting idea! I unfortunately couldn't get the compo version working (it never progressed beyond the "Press SPACE to continue!" part of the tutorial screen), so I tried the post-compo one. I am voting anyway though because the post-compo edition works fine for me.

    dertom says ...
    Jan 11, 2011 @ 1:42am

    Puh...never heard about that problem! Ok,...as there are only 17min till end of voting I won't do any action anymore :D Thx for playing!

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