Ludum Dare 19
December 17th-20th, 2010
Theme: Discovery
More Info: /ludum-dare-19-has-begun/
.WormFood. - Epskampie - Competition Entry
View Epskampie's journal. | View all entries by Epskampie
Ratings
| #64 | Humor | 2.71 |
| #70 | Coolness | 8% |
| #73 | Graphics | 3.24 |
| #117 | Fun | 2.73 |
| #129 | Overall | 2.78 |
| #137 | Innovation | 2.61 |
| #188 | Audio | 1.18 |
| #189 | Community | 1.90 |
| #217 | Theme | 2.05 |
Comments
@pixelomatic: Hmm, that's wierd, could you do a reload (completely close and reopen you browser, flash is annoying that way), and tell me if the problem persists? You might have gotten a debug version by accident. :)
Nice one, actually I'm a bit too tired to pass even the first level! I will try after I got some sleep! Keep on rocking!
Thanks! Glad you enjoyed it.
I guess the difficulty curve is a bit wonky, now that i think about it. Good to hear someone else managed to finish it. :)
I'm glad you posted screenshots of the additional gameplay, or I would have just thought that the entire game was like the first level. Nice variety of game mechanics! I was amused that I could stick myself to the ceiling in the second level.
Man I really suck at this game. Can't pass the first level, though I'm pretty sure I get close.
Can't really say anything on behalf of my suckiness. I like the intro.
That first level is intense. I do like how each one requires a different thought process but the difficulty seems to be in reverse.
Can't seem to finish the first level either. ^^; Got two or three times near the end (screen stopped scrolling), but died. Plays well and looks nice, though.
Hehe, yeah, I barely had enough time to build and playtest all the levels even once... :)
That being said, i can consistently finish the first level, but I've been playing an awful lot of super meat boy lately.
Lesson learned for next time: pay attention to the difficulty curve!
I sucked big time at this game but had a blast trying not to ;P
Great work =D
I enjoyed that it had several mini-games. However, I found myself battling game mechanics a few times (especially in the last level) rather than the game itself (better "physics" would do the trick methinks)
Several mini-games? Interesting. I love the intro; I half-believed that was the end.
I also found the phsics gameplay to be a bit frustrating in places but it kept me playing long enough to finish it. Good work, quite a lot of game there for only 48 hours. Personally I'm not really getting the Discovery theme here though.
This game was good. I loved the surprise on the opening screen. The first level was too hard; I almost gave up thinking the game was just that and it would just keep getting harder. It's a good thing you posted the screenshots. The second part (launch jumping) was probably my favorite, though everything after the first bubble level I passed the first time. Would have liked to see some more challenges in the jumping levels.
Fair criticism all, the first level is indeed way too hard, had problems finishing it myself last time i tried. :)
As far as the discovery theme goes: originally I intended you to 'discover' all of the worms innards after you get eaten. (like in one of those educational videos where they visit all the organs) Somewhere along the way it turned into just a series of minigames however.
Wow, this was painfully hard but I kept trying and I'm glad I did. I enjoyed the new game mechanics on each level.
The intro was brilliant!
Neat "story" :)
I made it alive! It's a nice collection of mini games, but is kinda fun to see the next stage. The second angle/force is hard due to the middle platform.
I didn't get past the first level either. Sooo close. Was fun though, but difficulty curve needs a bit of work.
Awesome intro, awesome blend of mechanics. Was fun! Didn't quite see the theme correlation though. Great job!!
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Is there a problem with collisions? Man always falls underground even when touching the ground. I couldn't even beat the first level.