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    Ludum Dare 19

    December 17th-20th, 2010
    Theme: Discovery

    More Info: /ludum-dare-19-has-begun/

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    Disco Five - JohnColburn - Competition Entry

    Disco Five: The Adventures of Discovery-5; Interplanetary Exploration & Prospecting Vessel

    Search this alien planet in your rover, searching for valuable minerals. The goal? To buy your very own space ship... so that you can take your rover to even more alien planets.

    Has more features than I thought it would, including randomly generated maps, gathering minerals, selling them at the drop site, refining certain minerals into fuel, buying fuel when you run low, and getting towed back to camp if you aren't careful!

    I do not know how balanced the game is in terms of money/fuel availability and pricing. Might be too easy or hard to win. Also did not have a lot of time to test for bugs in this final build, so there are likely to be a few.

    Either way, though, I think it's a complete game and it can be pretty entertaining! Planning to shine it up a little bit post-compo and see how good I can make it.

    === Known Issues ===
    * Discovery counter on the panel is meant to count total discoveries collected and sold. In RC4, it only counts discoveries currently carried (this worked better in an earlier version where you could not sell anything).

    * Very hard to reach $10000 goal unless you get very lucky. Takes more than half your fuel to reach some areas of the map, making a round trip impossible.

    * Money/fuel value and relative drop rate of minerals is generally poorly balanced, contributing to the difficulty issues.

    View JohnColburn's journal. | View all entries by JohnColburn

    Ratings

    #15Theme4.07
    #25Overall3.64
    #33Fun3.50
    #68Innovation3.21
    #77Humor2.57
    #80Community3.17
    #94Graphics3.07
    #150Coolness2%

    Comments

    ThatSnail says ...
    Dec 20, 2010 @ 6:49pm

    Discoverometer!

    Very well done but can get monotonous, if not impossible (eventually took me 4000 of my fuel just to get to a mining site and back).

    ladron says ...
    Dec 20, 2010 @ 10:05pm

    Ok, I just played that way longer than I was expecting to! Perfect example of how a simple, but addictive mechanic trumps fancy visuals. Great use of the theme.

    I eventually decided that it was a waste of fuel to try to get back to the base, and just used the towing service.

    Being able to spend a chunk of $$ to set up a remote base would be nice.

    Good job!

    LegacyCrono says ...
    Dec 21, 2010 @ 5:24am

    I love it!! Great work!

    Terry says ...
    Dec 26, 2010 @ 3:05pm

    Fantastic! I managed to finish it on my first playthrough. After a while I was just exploring as far as I could in a certain direction hoping I'd have enough to tow myself back. I hit a plateau around $9000 and it took quite a while to get that last $1000...

    Most interesting experience in the game was trying to judge whether or not I'd be able to make the return trip, or whether it was worth it to keep exploring an hope to find something else. If it were up to me, I'd remove towing from the game entirely and just have the game end if the player can't make it home... Also might be worth thinking of additional drop points around the map!

    Anyway, really liked this one.

    philomory says ...
    Dec 28, 2010 @ 9:47am

    A quite fun game, though as you noted it needs some value tweaking; nonetheless, it kept me entertained for quite a while. Also, despite the roguelike interface, you managed to make it 'look nice', with excellent use of color and a good eye for UI; the dialog boxes and the 'treasure-detector' were very nice. With some tweaks. it would be even awesomer. My suggestion? Either allow upgrades (purchase larger fuel tanks and vision radius, etc, or allow the player to carry and deposit fuel stockpiles around the map for later use, or both.

    Endurion says ...
    Dec 31, 2010 @ 6:07pm

    Yay, I won!
    Not bad. At first I always tried to return but for the later areas you have to go as far as possible and get towed back.
    Quite nice!

    Hazel says ...
    Jan 4, 2011 @ 1:29pm

    This was charming and fun at first, but got a little monotonous when I had to travel a long way away from the base. Being able to buy upgrades (e.g. a bigger fuel tank, a better scanner) might have helped.

    Overall though I enjoyed it and played for far longer than I expected.

    jovoc says ...
    Jan 5, 2011 @ 5:02pm

    Wow this was pretty fanastic. There was a lot of the "just one more trip and then I'll stop playing". I didn't realize that there was a towing service, so at first I was trekking back to the drop every time and it was REALLY tedious, even with the tow it's pretty tedious. Perhaps if you could buy other drop sites or something.

    Still, insanely fun and I love the discoverometer mechanic. Very addictive and fun. Also great terrain generation, the maps were really good. Nice work.

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