Ludum Dare 19
December 17th-20th, 2010
Theme: Discovery
More Info: /ludum-dare-19-has-begun/
Trip (n.) - an exciting or unusual experience (source: Merriam-Webster) - ThatSnail - Competition Entry
A very trippy platformer based on discovering both your abilities and who you are. Would say more but that'd ruin it.
EPILEPSY WARNING: Contains flashing lights that may cause seizure.
Controls:
-Arrow Keys to Move and Jump
-X to skid
NOTE: You walljump further when not holding UP, but higher when you are holding UP. Useful to traverse certain areas.
SPOILER (story):
A few people told me that the flashing epileptic screens aren't very readable. Here's the dialogue if you can't read it:
"Do you remember?"
"When you were young and healthy"
"But now you're overdosing on meds"
"I'll prescribe something; you can be happy!"
"This isn't real, don't listen to them"
"You are hallucinating, you are a dying old man in a hospital"
"It is time to go back"
It still probably makes no sense.
SPOILER (walkthrough):
Some people are having trouble with some parts of the game, so if you need help see below.
Go to the right and pick up the Jump medication. Move all the way to the right of the map and pick up the Walljump medication. Walljump up the blocks and go to your left, to the shaft you passed earlier. Walljump up the shaft and pick up the Skid medication. Walljump to the alcove in the left of the shaft. While holding X, jump up (tap UP twice) without holding any other arrow keys). You should slide onto the ledge to your right. While holding X, jump over the gaps. (One of the blocks actually has a messed-up bounding box, so you'll have to jump earlier). Pick up the rocketjump upgrade to your right.
After getting the rocketjump upgrade, jump over the edge to your left and hold DOWN to charge it. You should shoot straight up and enter a little alcove with the Brush medication inside. Then rocketjump down the central tunnel that you walljumped up earlier.
Go to your left through the brush and down the mini-maze thing. Go to your right and jump off, holding DOWN to charge up your rocketjump.
This part takes some skill; you should reach an L shaped block when you jump up. Hug the wall and press UP to walljump off of it (but don't hold RIGHT; that'll kill your speed). Hold X and skid across the platforms. Make sure to jump on the last platform too. As soon as you jump off the second platform, hold DOWN to charge up your rocketjump and land in the tunnel. You should end up going straight up. When you reach the upper-left corner, walljump off of it (again, not holding LEFT) and hold X to skid across the blocks.
Skid as far to the right as you can until you reach a bottle of medication. Pick that up. Lastly, rocketjump up the shaft again, go down the mini-maze, rocketjump off the ledge to your left, and go through the tunnel that was closed up earlier to get the last bottle of medication.
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Ratings
| #61 | Coolness | 9% |
| #66 | Humor | 2.70 |
| #77 | Audio | 2.77 |
| #98 | Overall | 2.96 |
| #119 | Community | 2.79 |
| #119 | Graphics | 2.85 |
| #121 | Fun | 2.70 |
| #126 | Innovation | 2.70 |
| #156 | Theme | 2.81 |
Comments
@Epskampie:
Thanks, glad you liked it. Haven't had the rocketjump bug yet but I'm sure it's there somewhere; didn't really have time to bugtest.
@Moops:
Sigh, yes. The difficulty curve is steep as hell, it's one of my main quirks about the game. Thanks for the feedback though.
To everyone else: my best time so far has been 169 seconds. See if you can beat that :)
Nice flashing images and retro graphics, but the gameplay's a bit frustrating to me
Seriously need to tone down those flashes... no reason for that, you can show glimpses of a memory or brief faded information without having to blast the users. I like the wall jump mechanic, I enjoyed the music and the sound effects! The game ended as far as I could tell with a wall... so not really sure how much depth it had, what I could play seemed semi fun. Good job.
Basically a jump'n'run with collectable abilities. The design was pretty tough, and I actually gave up as I couldn't get the rocket jump working.
The controls are a tad sensitve.
I like this game as well, but I ran into the rocketjump wall glitch multiple times and finally gave up... then I read your walkthrough and it sounds like I was trying go somewhere I shouldn't be. I like the audio, and the controls remind me of Super Meat Boy from the little bit that I've played.
Haha.. :) Controls are hard though and the trippy flashes feel weird.
Strange game which freaked me out the first time I grabbed one of those drink things. =P The wall jump didn't feel very smooth, however. =(
Wasn't overly keen on the flashing as it seemed a bit gratuitous, although you did at least give a warning.
Nice music for the game, good visuals.
Controls were a little cludgy, after rocket jumping I ended up outside the level, got a few errors from the flash debugger.
Good job on the timelapse, but toss some music in there :P
Great job on your first LD :P
Wow Jeebus I am sorry for being so late to reply.
@Sos: Tell your brain I am sorry, I wish it a fast recovery.
@DeathBySnail: BROTHER! Danke.
@toadfrogs: Thanks, controls take a bit of getting used to but I have to agree, they're pretty annoying.
@ranklar: Thanks, although I think the flashes are what make the game. The ending is crap though; really sort of disappointed that I had to wreck it like that. Ran out of time. 48 hours is a toughie.
@Endurion: Thanks, and again yeah, controls are pretty sucky.
@ryantouk: Took me a while to find the rocketjump bug but found it; it's just on the rightmost wall I forgot to put solid objects. I'll fix after the compo; thanks.
@tonic: The biggest mess-up I have with platformers, I think, is I always trade off controllability for freedom of motion. You don't have to deal with that airy, sticky walljump done in most other platformers, but in turn it takes forever to get the guy to jump without looking like a seizurefest. I'll try balancing the two next time, thanks for the feedback.
@Meep: Same as above really. Was actually hoping it'd scare someone a bit :)
@badlydrawnrod: One of my major failures of this game, besides the controls, was keeping the storyline tense throughout. The flashing images ended up looking a bit disconnected, more like screamers than tense points in the story. Thanks for the comment.
@ACodeGerm: Thanks :) and after the compo I was literally trying to pry my eyes awake, completely forgot about music.
@k_wright: I wish.
Thanks again everyone for the feedback, and good luck! Typed this on an iTouch, my fingers are all cramped and disjointed now :P
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Wow, that was pretty trippy, and hard, i liked it, good job!
I managed to reach the fourth battery before my rocketjump boosted me through a wall and out of the level though.