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    Ludum Dare 19

    December 17th-20th, 2010
    Theme: Discovery

    More Info: /ludum-dare-19-has-begun/

    Back to Browse Entries

    plUNDER - Dark Acre Jack - Competition Entry

    A potentially infinite journey of discovery on the fathomless oceans.

    View Dark Acre Jack's journal. | View all entries by Dark Acre Jack

    Ratings

    #48Theme3.61
    #49Coolness11%
    #54Audio3.04
    #64Graphics3.30
    #64Innovation3.26
    #74Community3.22
    #89Overall3.00
    #106Humor2.29
    #147Fun2.52

    Comments

    Hempuli says ...
    Dec 20, 2010 @ 6:33pm

    Excellent stuff! I was surprised of how well the diving worked! With some more stuff to do (dangerous fish? Kraken?) this'd be a sure hit!

    ladron says ...
    Dec 20, 2010 @ 9:05pm

    Nice job! I found the diving camera angle hard to work with at first, but I got better at it. Now, add fishing!

    tusongtupa says ...
    Dec 21, 2010 @ 8:38am

    yarr, I was expecting other pirates, but yeah, the diving was cool. I liked how the map gets larger and larger.

    ranklar says ...
    Dec 22, 2010 @ 5:18am

    Ok, the diving was very difficult to figure out what direction to go based on the camera angle, the perspective did not allow me to see any depth. I loved the map when sailing, that was VERY cool. Good idea, needs a little polish on the diving aspect to be an outstanding game, but it was very nice.

    machinas says ...
    Dec 23, 2010 @ 4:28am

    Is the music actually changing as I explore more and more areas? Neat!

    k_wright says ...
    Dec 23, 2010 @ 7:52am

    Bout time this game showed up on my list. I love a) that there is actually music... getting sick of playing games in utter silence, and b) that it's dynamic.

    I still don't understand the need for both of the two camera types. Maybe being able to zoom out in map view or some kind of risk reward for using either.

    The first time I dove really deep kind of freaked me out and I didn't want to go get the last chest. So... Good job!

    Oh and... is there any difference between selecting "Weigh Anchor" and "Yarr!", I must know!

    dertom says ...
    Dec 24, 2010 @ 2:37pm

    Hehe,...it took me some time get into it! But then it was a nice game! A bit hard to control the diver...! Good job,dude!

    thristhart says ...
    Dec 26, 2010 @ 5:15pm

    I ended up giving up on figuring out how to control the diver. It just seemed so counter-intuitive...

    ACodeGerm says ...
    Dec 26, 2010 @ 9:53pm

    Control for the diver is a little rough at that perspective, really easy to get turned around and lose the ship once you reach the bottom and start chasing after the angler fish :P

    Nifty aesthetic, interesting gameplay. Wasn't a big fan of the music :P

    Endurion says ...
    Dec 27, 2010 @ 5:50pm

    Awesome polished entry!
    Very well done. The views in the different modes are pretty nice. Only in the diving sequence it's a bit hard to orient myself.
    Very neat. Only needs more variety ;)

    Dec 31, 2010 @ 12:24am

    Thanks everyone for the feedback so far.

    Looks like the simulation of the disorientation of deep-sea diving was a complete success! :D

    badlydrawnrod says ...
    Jan 1, 2011 @ 10:20am

    I liked the idea but I found the diving to be very difficult to control.

    MrPhil says ...
    Jan 8, 2011 @ 7:53pm

    Ug, Jack so want to say gushingly nce things, but the controls frustrated me a lot. On the map view, you can't click in certain areas? You can steer in the direction of a sea square until it is discovered? On the dive view, the weird 3D thing frustrated me to no end. Plus, my divers kept dieing even though I'd pressed Q the whole time.

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