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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Ludum Dare 19

    December 17th-20th, 2010
    Theme: Discovery

    More Info: /ludum-dare-19-has-begun/

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    Untitled Discovery - FuzzYspo0N - Competition Entry

    There are some bugs obviously,
    You might need to install openAL (provided in the zip file),
    Keys are w/a/d left/right/up and mouse clicks. Think platformer meets point and click adventure.
    Edit : some reports of not working/terrible performance? Makes no sense but please report that to me :)
    Edit : Updated stability issue bug. 0.1 build is up. Normal version still there.

    All sounds made with sfxr, music with fruity loops and art mainly photoshop and paint.net.

    Windows/Linux/Mac Build now Available!
    Those ports are new, so they are relatively untested compared to windows. Uploaded just because. I also know the mac build has duplicate resources, mistake that i didn't wanna reupload :).



    View FuzzYspo0N's journal. | View all entries by FuzzYspo0N

    Ratings

    #9Humor3.75
    #24Community3.83
    #51Graphics3.44
    #72Audio2.82
    #115Overall2.83
    #117Theme3.06
    #137Fun2.59
    #148Innovation2.50
    #181Coolness1%

    Comments

    Devenger says ...
    Dec 21, 2010 @ 2:59pm

    There's certainly discovery, but I'm not sure it's a game. Game implies more interactivity than one or two things you can click, and the ability to move left and right. Many of the screens did make me chuckle though (like the pictured 'game design department', with the idea dispenser).

    Dec 21, 2010 @ 5:15pm

    When I finally figured out the platforming intention, it all came together for me. Super-meta-meta, great visual style, and tons of potential here.

    Congrats on getting a decent framework and interactivity going with your own engine!

    FuzzYspo0N says ...
    Dec 21, 2010 @ 8:12pm

    Thanks The Jack!
    @Devenger , i hope you read the post mortem at least :) I of course aimed to include more than one room but the clock ticks a harsh sound!
    Thanks for the feedback though, much appreciated!

    Dslayer27 says ...
    Dec 21, 2010 @ 10:24pm

    Ah, it's a smooth platformer that fits the theme, I'm sure with more time it would have been intense ;).

    Squax says ...
    Dec 22, 2010 @ 12:40pm

    Good stuff, rated highly for me in the humours! Presentation was slick.

    FuzzYspo0N says ...
    Dec 22, 2010 @ 7:14pm

    I wonder how many players found all 2 bugs and 2 objecs? I know the jack did!
    Thanks for the feedback testers.

    tonic says ...
    Dec 23, 2010 @ 9:35pm

    Not much to play but it was a nice experience. First time I tried I couldn't figure what to do since I didn't happen to try using the mouse - I thought the game started right away since the player responded to controls, although I was supposed to click the guy first. :)

    FatherGoblin says ...
    Dec 25, 2010 @ 10:58am

    You have the start of something that looks like it could be fun, but its a ways off. Audio kept playing after I shut the game off.

    dertom says ...
    Dec 27, 2010 @ 1:42pm

    Nice graphics and sound but too less gameplay! Good start for something that can be extended to be more...keep on rocking

    FuzzYspo0N says ...
    Dec 28, 2010 @ 1:36am

    @FatherGoblin, it is the console window - it lingers and is still part of the game. And thanks!

    @dertom Thanks!

    Endurion says ...
    Dec 31, 2010 @ 8:10am

    The idea is a good one. But a lot of the finishing touches are missing. Right now it's not much more than a walk-right-simulator.
    The things you had planned sound definetively interesting!

    badlydrawnrod says ...
    Jan 3, 2011 @ 6:51pm

    This will be fantastic once you develop it into more of a game.

    FuzzYspo0N says ...
    Jan 4, 2011 @ 10:07am

    Endurion, Thanks :)
    badlydrawrod, Also, thank you!

    If anyone downloaded the linux version before the 4th of January, please update! I had built against a debug lib and it made it real slow. Fixed, and submitted.

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