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    Ludum Dare 19

    December 17th-20th, 2010
    Theme: Discovery

    More Info: /ludum-dare-19-has-begun/

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    Cardiac Arrest - GreaseMonkey - Competition Entry

    (NOTE: Bonus Jam Game was hacked up in about an hour, and has next to no gameplay. It has nothing to do with this game.)

    You will probably want an emulator to play this unless you actually know how to solder properly. YOU WILL WANT SOUND.

    Please run at 50Hz (PAL) if you can.

    Emulators that might work (note: SEAL is an audio library which sucks horribly under Linux):
    MEKA: http://www.smspower.org/meka/ (USES SEAL but the emul itself is very good, press Esc for full-screen & stuff)
    SMSPlus/SDL: http://www.zophar.net/sms-gg/sms-plussms-plus-sdl.html (probably a good choice, sadly it only runs at 60Hz)
    Kega Fusion: http://www.eidolons-inn.net/tiki-index.php?page=Kega (closed-source, with enough prayer it might just work on Linux)
    FreezeSMS: http://freezesms.emuunlim.com/download.html (closed-source, windoze-only, doesn't seem to work with Wine Ubuntu 10.04 Edition)

    And now, ripped straight from the readme.txt:

    Cardiac Arrest: Screw-it-I'm-uploading edition
    by Ben "GreaseMonkey" Russell, 2010
    for Ludumdare #19

    ok this game is called "Cardiac Arrest" because it's just about to give me cardiac arrest
    i've mangaged to release it though but in a really crap state with 2 hours to spare
    it's playable, though, and i don't think there's any bugs in it
    and yes, they are supposed to be able to shoot each other

    story:
    while you're doing a thing, you discover a nuclear bomb somewhere
    your aim is to return it to the address on the bomb
    unfortunately people want the bomb so they'll shoot you to get it
    more unfortunately the best they can do is shoot the bomb, exploderating it
    the rest of the story is up to you to play out

    buttons:
    up,down,left,right are obvious
    1 and 2 do nothing
    you can't pause
    reset button is ignored, flick the power switch like a real man

    View GreaseMonkey's journal. | View all entries by GreaseMonkey

    Ratings

    #13Audio3.82
    #25Community3.82
    #73Innovation3.18
    #82Overall3.09
    #83Humor2.50
    #101Fun2.82
    #132Graphics2.73
    #140Coolness3%
    #230Theme1.82

    Comments

    stevejohnson says ...
    Dec 20, 2010 @ 7:03am

    This ran fine on OS X with KEGA. I dig the music.

    LegacyCrono says ...
    Dec 20, 2010 @ 5:17pm

    Dude, a game for Master System! I wasn't expecting that at all!
    I don't know anything about programming for Master System, but that's quite a feat in my opinion. Very nice job!

    jolle says ...
    Dec 21, 2010 @ 6:55pm

    Very ambitious to make a game for Sega Master System. Makes it more bothersome to play though. I'll try to revisit it later.

    Tom 7 says ...
    Dec 27, 2010 @ 7:48pm

    Nice! I've done some Z80 for Gameboy before and I'm impressed you were able to put this together in a weekend. The music is excellent. The game totally works, though obviously it's kinda simplistic and has some minor problems (slowdown of the music when there are too many sprites, z-order of player's bomb and 'people'). I did beat it. Unfortunately crashes MEKA for me on Windows, but works in FreezeSMS.

    Makes me want to make my next LD for some crazy old platform.

    Endurion says ...
    Dec 30, 2010 @ 11:26am

    Not bad :)
    Those old systems are fun to work with. Congratulations!

    Jerm says ...
    Dec 31, 2010 @ 5:06am

    The game was very simple and there wasn't much to do, so unfortunately it didn't get a very high rating. But, awesome that you made a game for the Master System! I tried reading the source code, but it looks like I need to brush up on my assembly.

    NiallM says ...
    Jan 7, 2011 @ 6:08pm

    This is cool :) And that music's fantastic. Really liked this one.

    dmennenoh says ...
    Jan 9, 2011 @ 1:04pm

    Sweet! Fun to play and worked good on Win7 under Meka. Nice work on the music.

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