Ludum Dare 19
December 17th-20th, 2010
Theme: Discovery
More Info: /ludum-dare-19-has-begun/
Rememberance... - AClockWorkLemon - Competition Entry
Ahhh, got it Done! About time! This is my 3rd ludum dare completein :D
Rememberance... is a very slow game designed to be peaceful. I would try and explain the concepts behind the rudimentary storyline here, but that would spoil half the concept (working it out yourself). Basically, go around and collect dots.
Controls:
Click and Hold to make the player move away from the cursor (if you have played Osmos, this will be familliar).
That is all! I hope you enjoy this game! Please, leave all your comments/criticism in the... comments. i'm interested to see what you guys think of this.
Timelapse coming up soon :D
View AClockWorkLemon's journal. | View all entries by AClockWorkLemon
Ratings
| #14 | Community | 3.95 |
| #95 | Audio | 2.58 |
| #107 | Graphics | 2.93 |
| #121 | Coolness | 4% |
| #121 | Theme | 3.00 |
| #185 | Innovation | 2.22 |
| #188 | Overall | 2.33 |
| #213 | Humor | 1.36 |
| #213 | Fun | 1.81 |
Comments
I collected 25, and then stopped - I really get into a relaxed mood. The graphical effect was cool.
I mean, didn't get into a relaxed mood :P Was mainly hunting down all them white stars.
Just you you guys know, please post any critique AT ALL. I have a whole bunch of new features i will be adding into this, and i would like to kow what i have so far got wrong.
Greasemonkey: What in particular did you prefer about the beta?
increpare: Hmm. i'll need to either make it more or less relaxing, currently its sorta 50/50. Thanks for the input :D
Loving the disorienting swishy graphical effect, but I'm not a big fan of the flat 'easter egg hunt' gameplay style. I got to 42 and got bored of staring at a grey and black screen.
Love the atmosphere, and the motion blur that forces you to stop now and then, but got bored too soon.
I'll have to agree that the game play feels much too slow. The audio and blur effect are good and give the game some pretty cool atmosphere. I just think you need a few more elements such as enemies or abilities or something in the game to spice it up a bit. Maybe even moving the story a bit faster would help too.
Thanks for the comments!
One of the things i am DEFINATLY adding will be some way of seeing where the closest one is.
A pointer to the closest one would probably be the perfect addition to this game. As it is, I got to 39 before feeling hopelessly lost...
I'm afraid I didn't enjoy this much. What sounds there were fit well, however there wasn't much. I disliked hunting down the last few thoughts enough to make me give up. I did enjoy the interpretation of the theme and the fact that the memories were tied to senses.
It would seem no-one has got to the end. probably a god thing, IMO i made it pretty LAME :(
Nice atmosphere. The graphics and audio suited what you were going for. I only got 15 thoughts in before I got bored.
Well, I played through to the end. I like the blur effect and the minimal audio. The gameplay was tedious, mainly because I move slowly, and don't have a lot of confidence that my actions are going to lead to rewards--as I get towards 50 dots, I'm pretty much reexploring the places I've already been hoping to find a missing dot. A map or beacon or something to help with that would have helped. The reason I kept playing other than LD obsessive-compulsive disorder is that I had the idea that maybe the ending would be really awesome, but it was just text and not much of a surprise. (What I was hoping for was that the dot I had been staring at for half an hour was going to resolve into a doctor's pen light, and I'd slowly start to see a blurry doctor and some nurses checking me out, where the game was just an induced hallucination.)
@ACWO: Probably the fact that you could see a lot of dots at a time and that it didn't feel so... huge. It may also have something to do with the fact that I'm a bit of a sucker for platformers (well, you DO have to work out how to jump from one place to another).
Thanks for the info guys.
Tom7: I was planning on havinga an epic ending, but this thing happened, called a deadline :/
Ok, it's not my cup of tea.
As I feared hunting down the last few thoughts is overly tedious. Also, the thought texts were not particularely surprising nor exciting (half of the find who/what you are games come up with a crash/accident). The mouse control feels the wrong way around. And it's slooow.
Make it faster, give the player hints on where the nearest thoughts are and it gets a lot better.
KoryWazHere:
Good old FlashPunk is use there. What i did was ovveride FlashPunk's Rednder function, telling it not to clear the screen completely then redraw like it normally does, but to overwrite with a partially transperant Buffer. That way, it takes time for things to fade, however Hitboxes ETC stay where you want them
I went through the game to the end. I liked the gfx, but after spending 20 minutes playing, I found it frustrating to get such a reward...
I really like the atmosphere the ambient sound makes, it's sort of relaxing and soothing.
The game really needs some kind of challenge the keep the players interest though, it's just too slow and tedious.
@AClockWorkLemon: any of those new features you were talking about in there?
@AClockWorkLemon:
> What i did was ovveride FlashPunk's Rednder function, telling it not to clear the screen completely then redraw like it normally does, but to overwrite with a partially transperant Buffer
How come the thoughts and the player don't blur, too, then?
Whoops! sorry. i was on holidays XD
hdon: I may drop the project and move on, im not sure. havt looked at the source code because i was on holidays. the reason only the background blurs, is i onlt do the said method in the background Entitie's Render() function, hence it only effects that entity.
Thanks for all the positive comments! Greatly appreciated
Love the atmosphere. The blur effect is excellent.
Hunting down the last piece took a while - there is always one that gets missed.
Thanks for the votes guys, #97 is pretty resectable for a self-proclaimed crap game :)
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A side note: I suggest you release some beta tests closer to the "finished" product - the spelling wasn't so great and it was quite boring.
Take just about any game, strip away just about everything, and you're left with this. The lock-and-key with 50 keys and a lock that opens at the end of the game.
Which really isn't fun. I fell 4 thoughts short of completing this game before giving up.
I'm going to give you more than one star for theme because it's not just about exploration. You fulfilled the theme in the sense that you're discovering who/what you are, but that's about it.
Graphics are there and they work.
Audio is there and it works.
Couldn't find any humour, so N/A.
In short: you flopped. Better luck next time.
Community-wise, you provided a time-lapse AND a beta. It seems you speedcoded in the last hours or something. The most unfortunate thing was that the beta was more fun to play than the "finished" product.