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    Ludum Dare 19

    December 17th-20th, 2010
    Theme: Discovery

    More Info: /ludum-dare-19-has-begun/

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    The Legend of Akata - philomory - Competition Entry

    A Zelda-esque 2D adventure game. Fight slimes, explore the world, find the 9 Keys of Akata, and 'bring to peace'. Alas, the ending leaves much to be desired - there was supposed to be much more plot.

    Controls are simple, arrow keys move, Z attacks, P pauses. Enemies will often drop hearts (which restore health) or coins (which do nothing, but are very shiny) when defeated.

    Created in Ruby using Gosu and Chingu, with sfxr for sound and Autotracker-C for music. Graphics done in Pixen, except the title screen, which was made in Photoshop. A big thanks to Ippa, not just for creating Chingu, but also for kindly packaging up an .exe for me.

    (Note: to run from source, have ruby 1.9.2, then
    * gem install chingu
    * ruby LD19.rb

    (Also, our submission system seems to dislike Umlauts. Who knew?)

    View philomory's journal. | View all entries by philomory

    Ratings

    #31Coolness17%
    #37Audio3.33
    #72Fun3.00
    #83Humor2.50
    #112Overall2.92
    #152Theme2.83
    #186Graphics2.33
    #212Community1.50
    #232Innovation1.58

    Comments

    Endurion says ...
    Dec 20, 2010 @ 7:30pm

    Waiting for the Windows package

    Dec 21, 2010 @ 5:22am

    Congrats on submitting!

    Sparky says ...
    Dec 22, 2010 @ 1:56am

    The scope is pretty ambitious given the time limit! It was pretty ballsy to take on something this large.

    The combat felt pretty flat, I think doing something as simple as adding hit and death animations would have made it a lot more interesting. And of course other types of enemies which behave in new ways would be nice, but I imagine you had that in mind and simply didn't have time to execute all your ideas.

    I'm impressed with how much you got done within the time limit, congratulations on getting this far!

    kurtwaldowski says ...
    Dec 22, 2010 @ 6:24am

    I was impressed with how much was done (with the time constraint) The combat was a bit odd, and somewhat frustrating though. Overall it was pretty good, although a bit redundant. Cheers.

    localcoder says ...
    Dec 26, 2010 @ 5:23am

    While this is obviously unfinished, I enjoyed roaming around killing slimes and exploring the caves. The music feels good and adds a lot to the game.

    Benjamin says ...
    Dec 26, 2010 @ 7:55pm

    I like it, and the fighting part is ok for me. The size of the world is perfect for a 48h game, so you were able to have a very correct ending for your game. Congratulation :)

    Mirroar says ...
    Dec 29, 2010 @ 1:43am

    Very decent game, I liked it. Reminiscent of Zelda, certainly, even in the title.
    Just wanted to add - I added a windows downloadable version for my game. I don't know if it will solve your texture display problem, though.

    Endurion says ...
    Dec 30, 2010 @ 10:56am

    Thanks for the Windows build!
    Nice little game, obviously not at all innovative, but fun. And that's where the cake is at.

    Martoon says ...
    Jan 10, 2011 @ 8:32pm

    Nicely done! Very ambitious project.
    One tiny bug: When I die, hitting Enter doesn't restart. I have to kill the app and run again.

    spilth says ...
    Apr 2, 2012 @ 2:51am

    How did you package up the Mac version?

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