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    Ludum Dare 18

    August 20th-23rd, 2010
    Theme: Enemies as Weapons

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    iceFIREice - Jhelle - Competition Entry

    My first Ludum Dare entry.
    Made in actionscript + flixel.

    Crash your enemies into each other to clear each level.
    Avoid getting hit or you will lose your color until it's "game over".

    Controls:
    Move: arrow keys
    Confirm: enter/z

    View Jhelle's journal. | View all entries by Jhelle

    Ratings

    #19Coolness24%
    #21Theme3.97
    #53Fun3.09
    #67Innovation3.15
    #71Overall2.97
    #73Graphics3.03
    #95Audio2.20
    #121Humor1.68
    #155Community1.31

    Comments

    Meep says ...
    Aug 22, 2010 @ 9:30pm

    I found it strange that you weren't dense while the ice and fire objects were =<

    vitae says ...
    Aug 22, 2010 @ 10:53pm

    was not-intuitive that I could pass over walls

    Pokute says ...
    Aug 22, 2010 @ 11:15pm

    Nice game. More levels and some additional gameplay elements would've been great.

    Aug 23, 2010 @ 1:35am

    Cute, but i must agree it being strange that the enemies are solid and you arn't

    skalle says ...
    Aug 23, 2010 @ 5:30am

    Nice game, very nice for a first entry. The game is fine, and aside from the pass-through-walls enigma, the gameplay is pretty fun. Things I would like to see more of are more levels (the game is pretty short), and a speedrun function so you can see your best clear time for every individual level.

    devinmoore says ...
    Aug 23, 2010 @ 6:03am

    Great concept, well implemented with one exception: I couldn't tell how many hits I had left. I agree with the other sentiments that passing over walls was not that intuitive, but it didn't bother me because it made sense in order to make for interesting puzzles.

    mpc174 says ...
    Aug 23, 2010 @ 8:22am

    Nice concept, could see this as an iPhone game.

    benjaminum says ...
    Aug 23, 2010 @ 10:20am

    Very addicting gameplay! A health bar is missing. I died a lot ;-)

    mwest says ...
    Aug 23, 2010 @ 2:11pm

    Very nice game for a first entry!

    I got stuck on the 4th level and it wasn't enough fun to replay all the levels to get back there, but other than that very good on the graphics, innovation and theme.

    Aug 24, 2010 @ 9:45pm

    Nice! I didn't mind passing through walls, maybe you are a ghost or a spirit. I think a mouse based control scheme would help.

    DrPetter says ...
    Aug 26, 2010 @ 9:19am

    Fun and simple idea. Works well. It's a bit odd and god-like to hover above all walls, but it would probably have been impossible otherwise considering the rapid enemy movement. An interesting twist would have been to somehow power-up like enemies that collide, although once again it would probably have been too hard with the current movement settings. My run ended with a bug where one fire enemy got stuck outside the level and left me doing a lonely dance with the single remaining water guy.

    Spooner says ...
    Aug 27, 2010 @ 11:02am

    Original mechanics, with potential. As people have said, being the hand of god is a a bit confusing and makes it too easy to just run around in the walls. If they didn't get attracted to you if you were inside the walls, it might make sense.

    Martoon says ...
    Aug 30, 2010 @ 9:02am

    I didn't have a problem with moving through walls, since the gameplay hinged on that. It's just how the game worked. But it seemed to bother other people, and I can see how it's unexpected, so it'd be good to have it "make sense" in the setting and visuals somehow. What would be ideal is to have certain materials the player can pass through but enemies can't, certain materials enemies can but the player can't, and even certain ones just fire or just ice can, etc. Could provide a lot of puzzle depth in different levels.

    Overall, I really liked this game. I think it has a lot of potential. It could definitely use a lot more levels. At first, I thought the collision handling was glitchy and that enemies were getting snagged against walls and stuck in open space, but then realized it's because they stop moving when I'm too far away.

    An occasional screenshot and post on the blog during the compo would have been good for your Community score.

    Great entry. I hope you develop it further, and I look forward to more entries from you in future LDs.

    Entar says ...
    Sep 2, 2010 @ 12:33pm

    Tough, simple, but fun and reasonably fast paced.

    HybridMind says ...
    Sep 3, 2010 @ 7:21pm

    Pretty fun. I don't understand why I can "cheat" by going into the walls. Seems that makes it far less hard. I enjoyed the graphics and levels in this though.

    Jhelle says ...
    Sep 4, 2010 @ 6:51am

    Hey guys, thanks for all the kind words and criticism. The going through walls thing was kinda intentional cause it was (for me) too hard without it.

    pekuja says ...
    Sep 5, 2010 @ 12:18am

    Pretty solid and simple. Could have stretched it out for a few more levels I think.

    What's the main character supposed to be? A baseball glove?

    Dan C says ...
    Sep 6, 2010 @ 4:14pm

    It's a nice idea but unfortunately the gameplay often descends into a frustrating struggle to get the enemies round awkward corners.

    I died quite a few times on the third level before realising I could pass through the walls. I don't mind this, but it would have been helpful to point it out! :)

    The graphics are cute, I particularly like the mix of colours in the trails and explosions.

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