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    Ludum Dare 18

    August 20th-23rd, 2010
    Theme: Enemies as Weapons

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    Chassis Commander - zorbathut - Competition Entry

    CHASSIS COMMANDER!

    Marooned on an unknown planet!

    CHASSIS COMMANDER!

    His only weapon, a hoverbike with a malfunctioning weapon!

    CHASSIS COMMANDER!

    Besieged by a million unstoppable robots!

    CHASSIS COMMANDER! (you should be imagining this with a significant amount of reverb btw, go back to the beginning and start again if you're not)

    Can he use the robots to repair his vehicle? Can he muster up enough firepower to defeat them all? Can he learn how to use the over-100 unique weapons that he can cobble together from compressed robot parts? Can he survive this horrible onslaught?!

    CHASSIS COMMANDER!

    Play it today!

    ------

    If you liked this, check out my other projects at http://www.mandible.net .

    Game sourcecode is available in the package as human-readable .lua files, engine sourcecode is at http://github.com/zorbathut/glorp .

    View zorbathut's journal. | View all entries by zorbathut

    Ratings

    #37Overall3.26
    #37Fun3.26
    #39Innovation3.42
    #52Theme3.58
    #57Humor2.56
    #69Graphics3.10
    #72Coolness9%
    #83Audio2.31
    #96Community2.53

    Comments

    skintkingle says ...
    Aug 23, 2010 @ 4:28am

    zorbathut, where's the source mate?

    Covenant says ...
    Aug 23, 2010 @ 7:15am

    Very good job, found it entertaining...
    Wish there were less robots in the beginning, so I could understand better what are the different upgrades, what's their effect, etc...
    But really good job on the weapon variations!

    TheLastBanana says ...
    Aug 23, 2010 @ 3:20pm

    I thought it was pretty fun. Sometimes I got a notice that the ammo I had selected was unusable, and I wasn't really sure what I could do about that, so maybe adding onto that message what is required to use the ammo would be good. Otherwise I quite liked it. I see the link to your source code there, but you might want to include it as an official link labelled "source" just for the sake of clarity.

    Jamin says ...
    Aug 23, 2010 @ 5:53pm

    Gives me a weird complaint about not having OpenGL 2.0 and exits. I'd try to figure out what the problem is, but I can't seem to find your source.

    Will give it a go sometime after I reboot into Windows.

    ExciteMike says ...
    Aug 24, 2010 @ 1:48pm

    I really like the idea of combining the weapon modifiers! It seemed like sucking them up was usually the best way to kill them though...

    zorbathut says ...
    Aug 25, 2010 @ 1:22am

    Sam, I'm guessing the problem is that you don't have OpenGL 2.0 :) Try grabbing one of the OpenGL version checkers online, see what it says.

    The source link is at the bottom of the blurb, right above the screenshots. That said, I wouldn't recommend that anyone besides me try to build it - you'll need to go through a not-insignificant amount of pain, although I'll help people through if they really really want to.

    someone says ...
    Aug 25, 2010 @ 8:53am

    Enjoyable game.
    Some more variation in the robot graphics would make it better.

    eli says ...
    Aug 25, 2010 @ 1:29pm

    Easily-vacuumed mindless robots full of immediately-usable ammo and parts just swarming around aimlessly! Must be my birthday!

    I loved the weapons and effects for each one.

    stqn says ...
    Aug 26, 2010 @ 4:33am

    Yay, a Linux version! Arrgh, OpenGL 2.0 required :(...

    Spooner says ...
    Aug 26, 2010 @ 6:42am

    Liked that picking up your weapon was in 3 parts, so you could mix and match a better weapon (clip, feed & barrel). Well, you could, but mainly you were taking pot luck (which was fine).

    I would have preferred less robots that were more of a threat rather than a horde of drones, but that is more personal preference than saying something is wrong with the game.

    I had fun!

    pekuja says ...
    Aug 28, 2010 @ 11:28am

    I like the multi-part gun, but I didn't quite grasp why some parts were incompatible. For a post-compo version, I'd probably try changing the gun parts to be regular powerups or something you can change between levels maybe? Of course that wouldn't have fit the theme, but might make more sense otherwise. I was mostly just grabbing whatever I could whenever I was out of ammo or my barrel was broken or something. Also I did use the suck beam to kill some enemies when I didn't have a working gun.

    Jerm says ...
    Sep 5, 2010 @ 4:09am

    It was cool trying out all the different weapon types, especially when you end up with rapid-fire rockets and just destroy everything. The enemy AI could probably use some work, most of the time they were harmless and sometimes you would get completely swamped and couldn't do anything about it. I never felt like I could choose which weapon types to use and just kept sucking up enemies until I had a good gun type (not necessarily a bad thing).

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