Ludum Dare 18
August 20th-23rd, 2010
Theme: Enemies as Weapons
Sporg - voxel - Competition Entry
Navigate fiendish maze-like maps! Travel unarmed! See many walls! Beware evil throbbing red enemy spheres equipped with spotter lasers and deathshots! Wonder why the game is called Sporg! Enjoy amazing stereo sound effects, and strain to hear abstract, possibly non-existent music track!
Update: fixed the truncated mapfile from the initial upload that broke maps from 6 onwards
View voxel's journal. | View all entries by voxel
Ratings
| #13 | Humor | 3.20 |
| #59 | Graphics | 3.29 |
| #91 | Overall | 2.79 |
| #95 | Fun | 2.64 |
| #97 | Audio | 2.15 |
| #105 | Theme | 3.00 |
| #125 | Community | 2.13 |
| #128 | Innovation | 2.57 |
| #129 | Coolness | 3% |
Comments
Moving along walls could use some "sliding", got stuck in the wall sometimes... Most of the levels I could do without using the enemies as weapons, but overall the game is interesting, albeit a tad slow...
Looks an awful lot like the game Oxyd, only way slow to mov the ball around.
Wow the marble really does look a lot like Oxyd. I hadn't seen Oxyd before, but was inspired by a lot of amiga games (particularly psygnosis games), by which I mean I tried (quite badly) to emulate the style. I totally agree that the stickiness on collisions is a real pain, and the game should be a little faster paced. The limitation of 48 hours, eh?
Doesn't seem to run under wine and apparently requires PyGame 1.9.
I'll give it a try sometime after I reboot into Windows.
Generally seems a bit slow.
Getting stuck on walls was irritating.
Would have liked to collide based on my actual shape, not a larger rectangle, but that is not a big complaint. Decent puzzles with the theme used on some levels. Fun, if a little slow.
Nicely done for a first time entry! A fun game - even though it had me cursing the hit detection when walls that I thought would cover me didn't!
The slow moving player was a bit frustrating, but then I can imagine it would be tough to balance movement speed with shot speed considering the mechanics...
Appreciated the humorous one-liners at the bottom of the screen :D
« Walls are bad-ass awesome » :) This is getting you 3 stars in humour, just because I laughed. Which doesn't happen often. Thank you. Some funny messages ingame too :).
I like the graphics too (though the overlay makes them look bad, not sure what's the point of it.)
Looks like movement speed is frame-rate dependant (toggling "o" on and off while moving shows that the speed changes.) It's really slow with the overlay. It's really too slow and almost unplayable, in fact, even without the overlay (something like 10-17 fps here.)
So I'd really like to see some optimisation, a fix for the frame-rate dependant speed (use delta time!!!), and sliding against walls too. And finally where is the theme? I only saw the first 3 or 4 levels so it might be hidden somewhere later...
Kinda slow, and you get stuck on walls if you try to move diagonally against them. It was kinda hard to make the enemies shoot each other since you're so much slower than the bullets. The overlay looks strange. I guess it's neat though.
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Linux users can play with a recent version of pygame, just run src/sporg.py