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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Ludum Dare 18

    August 20th-23rd, 2010
    Theme: Enemies as Weapons

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    Super Dahrai XVIII - Frimkron - Competition Entry

    Unfinished - sorry :(

    Arrow keys to move, number keys to fire weapons. Collect the glowy husks of destroyed enemies to use them as weapons.

    View Frimkron's journal. | View all entries by Frimkron

    Ratings

    #15Community3.92
    #21Humor3.08
    #36Theme3.76
    #39Fun3.24
    #52Graphics3.35
    #64Coolness11%
    #83Overall2.88
    #114Innovation2.76
    #135Audio1.20

    Comments

    skintkingle says ...
    Aug 22, 2010 @ 8:19pm

    neat, plays quite nicely.
    4 stars for Humor because the "Not finished" bit at the end made me laugh quite hard.

    moltanem2000 says ...
    Aug 22, 2010 @ 8:44pm

    I really enjoyed the progression from firing tiny bullets to firing derelict airbuses. Too bad you didn't finish, it would have been really great!

    droqen says ...
    Aug 22, 2010 @ 10:25pm

    Regardless of its unfinishedness, it's more fun than all of the other LD games I've played so far!

    Jamin says ...
    Aug 23, 2010 @ 4:39pm

    The website is down. The website is down. (trigger glowy sticks and flashing lights)

    Ah, there it goes.

    Oh no! Windows binary is missing the MSVC redistributable and running the source straight through Python is giving me an error.

    AttributeError: 'property' object has no attribute 'setter'

    Danik says ...
    Aug 24, 2010 @ 2:15pm

    I relly enjoyed this, too bad it's super short. :[

    madpew says ...
    Aug 25, 2010 @ 10:51am

    sadly unfinished, but man I had a laugh :D thanks for that one.

    Aug 26, 2010 @ 5:58pm

    I LOL'ed when I saw the end boss; but I was disappointed that I couldnt actually defeat him :( If only you had a few more hours. The animation of that boss was actually rather cool, I liked the graphics overall, they had just the right sort of minimalist cartoony feel that I like in such a game.
    No points for sound though... there wasnt any.

    zigs says ...
    Aug 29, 2010 @ 3:25am

    the ending was epic :)

    moop says ...
    Aug 30, 2010 @ 8:24am

    I would love to play a finished version of this. There were some nice attack patterns in there. Had it not been so short it felt like there could have been a challenging almost puzzle like progression through using stronger and stronger enemies as ammunition.
    The timelapse was well made and showed that a lot of effort went into the graphics too. :D

    HybridMind says ...
    Sep 3, 2010 @ 6:26pm

    Fun beginning to a bullet hell. Nice that I can collect my enemies and fire them back. I definitely laughed when the message displayed once your boss appeared...

    stqn says ...
    Sep 4, 2010 @ 4:27am

    The archive lacks msvcr90.dll.

    pekuja says ...
    Sep 5, 2010 @ 10:14am

    Well, it was fun for a little while. I like the concept. Could also use some sound. The prospective boss looked interesting.

    Fiona says ...
    Sep 6, 2010 @ 3:51pm

    Shame it doesn't have more content, but what is there is pretty promising. :)

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