Ludum Dare 18
August 20th-23rd, 2010
Theme: Enemies as Weapons
Isolation - MoltenMustafa - Competition Entry
Windows (Rar) | Windows (Zip) | Source | Timelapse
So, after tireless effort, I'm finally done.
SOME NOTES:
-The game uses surfaces to draw the view, if your video card doesn't support whatever it is that GM uses for surface drawing (I think it might be pixel shaders? I dunno) you probably won't be able to play the game. I mean, it might WORK, but the screen will be tiny.
-All the controls are either explained in the game, or in the text file. The txt file only includes keys that aren't explained in the game, such as skipping the intro and moving/jumping.
Anyway, thanks for playing! I can't wait to check out what the rest of you guys made.
View MoltenMustafa's journal. | View all entries by MoltenMustafa
Ratings
![]() | Fun | 4.00 |
![]() | Overall | 3.93 |
| #18 | Humor | 3.14 |
| #23 | Community | 3.83 |
| #33 | Graphics | 3.53 |
| #49 | Theme | 3.60 |
| #66 | Audio | 2.46 |
| #102 | Innovation | 2.86 |
| #139 | Coolness | 2% |
Comments
I'm sad that I can't play it! Once I get to the title screen, I push enter and it displays the screen showed in your screenshot, which immediately fades to a full black screen.
I really enjoyed this. Simple yet appealing game. I found the snake whip really amusing. =P
@Zillix: Did any error messages pop up? That doesn't sound exactly like a surface issue ... I'll start looking at it. Did you skip the intro or watch it all the way through?
There weren't any visible error messages. The way I described, I had skipped the intro. If I watch the intro, it quickly shows what I think is the title screen without the words yet, and then fades to black.
That is really weird. I'm trying to replicate it, but I can't. I don't know if it's a surface drawing error or not, but it could be ... the thing is, if it were, the game itself shouldn't work at all because the viewports themselves are scaled via surfaces. Hm, strange.
Wow. I've never played a 48 hour metroidvania before, but that was good.
The only frustration I ran into was with the running jump mechanic; sometimes I'd make a jump and sometimes I wouldn't. I was stuck for a while until I realized that (a) running jumps made you go higher and (b) I could also hold down the jump button longer to drift a little higher still.
Yeah run-jumping definitely needed some work, I think it was a combination of the run-speed and the jump height that made it so tedious. If I ever update this game I'll probably make the player jump a tiny bit higher so the harder jumps aren't as annoying. The thing about making the run speed slower is that the player is only 4 pixels wide, so when he's running he is moving 2 pixels every step event. Making him move 1.5 pixels every step would look kinda weird. Thanks for the feedback, by the way, I appreciate it :D
I got it to work on an older computer. I really like these types of games, and it was just the perfect length. Well done.
Wow, this was awesome! Huge game world with lots to do. Lots of variety to the graphics (even if they weren't very detailed). The jumping was a bit annoying at times, but otherwise the controls were good.
Would have been even better with some music and better sound effects and also a cutscene or something explaining the goal of the game, but I guess you would have a hard time fitting all that into 48 hours.
Really interesting little game, that looked like it had a lot of content (if only I was better at jumping :)). Intro and general style helped greatly.
Not sure that a snake-whip really counted as good use of "enemies as weapons" though.
Very nice! Had a lot to it for only a 48hr game! Main things that grabbed me as needing improvement were the jumping being perhaps overly difficult and the final boss didn't flash or anything when I hit him, so I was afraid that I had missed some important upgrade.
Thanks for the feedback guys, I plan to update the game once the competition ends, so I really appreciate the criticism :)
@Spooner: Yeah, the whole "Get enemies in chests" thing kinda popped into my mind one night. I wasn't to fond of it either, now that I think about it.
@ExcitedMike: I was actually really worried about that, that's one thing I plan to fix when I update.
@JDruid: That's my style ;)
I have the same problem as Zillix, but unfortunately no old PC to try it on :( Could the problem be that you're using an old version of GM? My 3D card is bang up to date and does everything I could ever want it to do besides make coffee.
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Hey, great job & I'm glad you kept on going. This plays very smoothly and has a great look. Well done!