Ludum Dare 18
August 20th-23rd, 2010
Theme: Enemies as Weapons
Kanbran - DrPetter - Competition Entry
Arrow keys to move and jump. Land on enemies, pull them around and force them into the ground to make them shoot each other.
Infinite arcade gameplay, try to get a high score before you perish.
Post mortem: For once I focused mainly on gameplay design. Graphics remained in the placeholder stage, and there was no complex technical code that distracted me. I did however do a bunch of other real-life things during the compo, so actual time spent was probably less than 10 hours. Sketched on various slightly different ideas before I really started working on this one. I'm fairly happy with it, though I somewhat regret not doing proper graphics. Remake perhaps?
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