Ludum Dare 18
August 20th-23rd, 2010
Theme: Enemies as Weapons
Dead End inc. - Basic - Competition Entry
Dead End inc.
You can also get it from github if you want, http://github.com/PhilCK/LD18.
I wanted to do more with the sounds but simply ran out of time/energy. This was my first LD, and it was fun, certainly wont be my last (unless of course there isn't another one :)
Game Synopsis:
The daily grind of a dead end job has you resenting them! THEM! The middle management. DAMN THEM! DAMN THEM TO HELL! They are the ENEMY! Oh look a Zombie attack, I'll throw some managers at them.
Use an endless supply of middle managers to fight back an endless onslaught of zombies storming your building.
Min Requirements
OSX 10.5
Win XP
Notes:
The readme has some minor bugs in it, if you find any please feel free to let me know.
MBP 13 Bug fixed via new version of Gosu (Thanks Jlnr)
big thanks to jlnr
and of course made with libgosu.org :)
View Basic's journal. | View all entries by Basic
Ratings
| #5 | Humor | 3.78 |
| #47 | Graphics | 3.38 |
| #59 | Fun | 2.96 |
| #78 | Overall | 2.92 |
| #105 | Theme | 3.00 |
| #118 | Audio | 1.80 |
| #118 | Innovation | 2.71 |
| #136 | Community | 1.77 |
| #166 | Coolness | 0% |
Comments
@TheLastBanana
"although I was a little sad that I couldn't take out zombies that were still walking around with a properly-timed manager"
Damn it - I turned it off for some reason or other then forgot to turn it back on.
Thanks LB
"I have an MBA" - Priceless... :)
Very cool, have the same complaints as TheLastBanana...
Great graphics!
Cool idea, nice graphics and a good implementation (despite the "hit zombies on the ground"-thing)
@Covenant
:) somebody linked a fed ex ad to me about a guy who doesn't want to do work thats beneath him cos his has an MBA.
Thanks Covenant and Benjaminum
Thanks Jhelle,
On a side note the MBP 13 bug is fixed thanks to an update from libgosu
I really liked the style of the game, especially the little chat bubble in the title scene and spat out by panicked managers. Slick!
The difficulty does rack up very fast, but the lack of variety in game-play wouldn't support a longer game.
Excellent game. I loved taking about two zombies at once. Classic. I was disappointed that my manager didn't last till the very end of building. Why couldn't he take out one zombie near the top and one near the bottom? That seems like an oversight. Maybe you didn't want players arbitrarily spamming managers. That might make sense.
Anywho, great game!
Thanks Spooner and J.Axon.
Initaly there where two types of managers, a thin one and fat one. the fat one would plow through zombies to the bottom and the thin one only a couple of zombies. The fat got scraped cos I coded my self into a corner and it became troublesome so it got canned. I regret not adding a varity of managers, oh well, learning process I guess.
I threw a manager off the roof and he kept falling through the ground.
Good, but you have to play for like two minutes before there's any kind of a challenge.
@Alan: And you don't mind the undead climbing up a building? :)
@JDruid: Yeah the curve is abit crap. Thanks.
@Someone: Thanks
Hehe, that was some funny fun :D! Well done!
Agree about the difficulty curve and that managers should splat when they hit the pavement.
Well that was rather morbid. I think it was the only game about throwing people off skyscrapers, so points for that.
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The difficulty curve felt a little abrupt. One moment I was knocking single zombies off the building, when suddenly there was an entire swarm. Other than that, it was a neat little game (although I was a little sad that I couldn't take out zombies that were still walking around with a properly-timed manager).