Ludum Dare 18
August 20th-23rd, 2010
Theme: Enemies as Weapons
Tacticool - Flyboy - Competition Entry
This version is buggered. I'll enter a decent version in the Jam tommorow.
View Flyboy's journal. | View all entries by Flyboy
Ratings
| #29 | Audio | 3.00 |
| #41 | Community | 3.44 |
| #79 | Theme | 3.33 |
| #89 | Humor | 2.10 |
| #90 | Graphics | 2.80 |
| #97 | Overall | 2.73 |
| #127 | Fun | 2.27 |
| #132 | Innovation | 2.53 |
| #166 | Coolness | 0% |
Comments
___________________________________________
ERROR in
action number 1
of Step Event
for object oControl:
Error in code at line 28:
if oOverlay.hoverID.object_index = roomWall
^
at position 26: Unknown variable object_index
Would love a difficult balanced version of this. Maybe it's just me, but something about little mice flinging pieces of cheese at robots is awesome
I didn't get the concept at first, but this seems like a kind of neat tower defense mechanic. It seems like it needs balancing, but I'm not sure what's possible with the core idea, because right now the waves would have to rise exponentially.
I think that I could balance it out by adding something that means that you need to stay on your toes more, and move stuff around. Something like enemies damaging your turrets and having shield things. I'll work on this in the future.
Amusingly, your music sounds almost exactly the same as the one in my compo. Gee, I wonder where you got it from. ;)
Anyway, interesting take on tower defense-style play. I hope your Jam version works out better!
Shame that this isn't really playable, but a decent effort at a beginning prototype tower-defence game.
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Really neat idea, it's a shame it isn't balanced. Best of luck with the Jam.