Ludum Dare 18
August 20th-23rd, 2010
Theme: Enemies as Weapons
AstroVax - moop - Competition Entry
My first attempt at Ludum Dare and a relatively unpolished due to a lack of time this weekend.
Still I'm reasonably happy with the core concept even if it could do with some refining. :)
For those interested, the results from sloccount, engine is the basecode (though it was edited heavily during the weekend), testgame is the game code:
SLOC Directory SLOC-by-Language (Sorted)
1362 engine cpp=1362
1098 testgame cpp=1070,sh=28
0 top_dir (none)
Totals grouped by language (dominant language first):
cpp: 2432 (98.86%)
sh: 28 (1.14%)
Total Physical Source Lines of Code (SLOC) = 2,460
Development Effort Estimate, Person-Years (Person-Months) = 0.51 (6.18)
(Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))
Schedule Estimate, Years (Months) = 0.42 (4.99)
(Basic COCOMO model, Months = 2.5 * (person-months**0.38))
Estimated Average Number of Developers (Effort/Schedule) = 1.24
Total Estimated Cost to Develop = $ 69,522
(average salary = $56,286/year, overhead = 2.40).
I included the person-months and cost estimates because they made me laugh.
You must sign in to comment.