Ludum Dare 18
August 20th-23rd, 2010
Theme: Enemies as Weapons
Dr. Stein's Super Weapons VS Giant Robots - benjaminum - Competition Entry
The game is very short but fun.
This is my first LD. Have mercy.
View benjaminum's journal. | View all entries by benjaminum
Ratings
| #24 | Humor | 3.00 |
| #31 | Innovation | 3.52 |
| #53 | Overall | 3.14 |
| #54 | Fun | 3.07 |
| #62 | Coolness | 12% |
| #67 | Graphics | 3.17 |
| #71 | Theme | 3.41 |
| #81 | Audio | 2.34 |
| #127 | Community | 2.09 |
Comments
Really innovative game concept, and well-executed in that the innovative part of the concept works really well. Technical notes: the general mechanics, i.e. jump and move, are a bit touchy for my taste. The dialogue and heart containers are a nice touch, although the sounds seem like an afterthought.
Very cool... the controls were a bit touchy, and the camera is not too well centered, which means that most of the time I would fall down hoping I would get to another platform, since I couldn't see what lay below...
I like the basic mechanic a lot. Pretty charming visuals too. :)
It's kind of awkward that the only way to control the repulsion direction is to first set an object down, then get on one side of it. Maybe if you added a force in the direction the player is moving, that would help?
Fantastic concept: I love the magnet controls. To improve the great game, I would SLOW it down: a lot. The jumping and movement seems insane and extremely hard to control with finesse. Overall, fantastic work. I am very impressed, and my favourite part is the NPC dialog. Wicked.
I agree with Breakdance that you should probably slow it down quite a bit. Other than that I think it is pretty cool.
I really liked this, it had the most charming graphics out of any that I have seen so far. The gameplay needs some work, it's really hard to fight the robots without dying, but really easy to just run past them. I loved the intro! Really funny stuff.
It also seemed to run rather too fast for me - especially jumping, and the speed made it very hard to use the attract/repel mechanic
Still managed to get to the end, though
Nice to have added a bit of dialogue to make the game less flat than most of the other entries. The magnetic effects were nice, and I am sure could be expanded upon to be central to the game-play, but actually throwing robot heads around was a little cumbersome.
Seemed to be lots of spikes directly under drops that you couldn't see until you'd fallen onto them. Seemed a bit unavoidable unless you were psychic.
This was pretty fun to play although it took a bit of working out. I spent a while trying to destroy the robots right at the start before giving up and realising I was meant to just jump past them. I liked the lo-fi visuals and the simple attract/repel mechanic worked well although sometimes it was tricky to maneuver using long runs of the magnetic blocks. Could do with some tweaking to the camera to make it obvious when you are supposed to drop down.
Yeah it was fun, controlled a little fast and wasn't mapping wasn't right for me, at first I assumed that the holes where insta kills like in most plat formers.
Nice entry for you first LD! I like that you worked all the aspects of dialog in and the repulsor/attractor thing was fun too. I found it a bit hard to play though and the controls / tuning is a bit off still. Understandably because of the compo time limit of course. You have a good foundation here though.
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Overall good concept but a way to control in which direction the repelled objects move would be great. Loved the 1337 speak :-D