Ludum Dare 18
August 20th-23rd, 2010
Theme: Enemies as Weapons
The enemy of my enemy is my heat-seeking missile - pdyxs - Competition Entry
In this game, I was trying to play upon the theme of 'enemies as weapons' by questioning exactly who your enemies are, and whose enemies you really want as weapons. The result may be a little more complex than I had time to fully explore in the 48 hours, but was a lot of fun to put together nonetheless.
Oh, and I managed to include ninja robots that summersault out at you from nothingness, and I thought that was cool.
I'm not really sure how this will play as it really is a game that needed playtesting, so I'd be interested to hear how much sense the concept made/what the difficulty curve was like.
Developed using FlashPunk, Pixen and sfxr.
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