Ludum Dare 18
August 20th-23rd, 2010
Theme: Enemies as Weapons
Illusion - sinalta - Competition Entry
The aim of the game is to trick the enemy into killing themselves and each other using the Illusion based skills of the character.
The first spell creates a decoy version of yourself. If the enemy sees this decoy it will think it's you and begin firing. The bullets will go straight through, hopefully killing any enemies on the opposite side.
The second illusion tricks the enemy into thinking a pit (the black tiles) is a perfectly walkable tile. It will then either randomly wander into it, or walk across it while trying to chase you. Falling to his doom.
The third illusion is an upgrade to the standard decoy. Any bullet hitting this decoy will bounce back towards the attacker.
Also, at any point you can turn yourself into a rock. If the enemy does not see you do this, it may just walk straight past you, giving you a chance to get out of harms way.
Also. You have a hat. So do the enemy, but yours is better.
Left-Click - Select/Cast illusions
Right-Click - Cancel casting.
Space - Don your awesome rock based disguise.
WS - Cycle options
Space - Select
Requires the VC++ 2010 Redistrobutable. Sorry about that.
Next time I'll use something more cross-platform. =]
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