Ludum Dare 18
August 20th-23rd, 2010
Theme: Enemies as Weapons
iceFIREice - Jhelle - Competition Entry
My first Ludum Dare entry.
Made in actionscript + flixel.
Crash your enemies into each other to clear each level.
Avoid getting hit or you will lose your color until it's "game over".
Controls:
Move: arrow keys
Confirm: enter/z
View Jhelle's journal. | View all entries by Jhelle
Ratings
| #19 | Coolness | 24% |
| #21 | Theme | 3.97 |
| #53 | Fun | 3.09 |
| #67 | Innovation | 3.15 |
| #71 | Overall | 2.97 |
| #73 | Graphics | 3.03 |
| #95 | Audio | 2.20 |
| #121 | Humor | 1.68 |
| #155 | Community | 1.31 |
Comments
Nice game. More levels and some additional gameplay elements would've been great.
Cute, but i must agree it being strange that the enemies are solid and you arn't
Nice game, very nice for a first entry. The game is fine, and aside from the pass-through-walls enigma, the gameplay is pretty fun. Things I would like to see more of are more levels (the game is pretty short), and a speedrun function so you can see your best clear time for every individual level.
Great concept, well implemented with one exception: I couldn't tell how many hits I had left. I agree with the other sentiments that passing over walls was not that intuitive, but it didn't bother me because it made sense in order to make for interesting puzzles.
Very addicting gameplay! A health bar is missing. I died a lot ;-)
Very nice game for a first entry!
I got stuck on the 4th level and it wasn't enough fun to replay all the levels to get back there, but other than that very good on the graphics, innovation and theme.
Nice! I didn't mind passing through walls, maybe you are a ghost or a spirit. I think a mouse based control scheme would help.
Fun and simple idea. Works well. It's a bit odd and god-like to hover above all walls, but it would probably have been impossible otherwise considering the rapid enemy movement. An interesting twist would have been to somehow power-up like enemies that collide, although once again it would probably have been too hard with the current movement settings. My run ended with a bug where one fire enemy got stuck outside the level and left me doing a lonely dance with the single remaining water guy.
Original mechanics, with potential. As people have said, being the hand of god is a a bit confusing and makes it too easy to just run around in the walls. If they didn't get attracted to you if you were inside the walls, it might make sense.
I didn't have a problem with moving through walls, since the gameplay hinged on that. It's just how the game worked. But it seemed to bother other people, and I can see how it's unexpected, so it'd be good to have it "make sense" in the setting and visuals somehow. What would be ideal is to have certain materials the player can pass through but enemies can't, certain materials enemies can but the player can't, and even certain ones just fire or just ice can, etc. Could provide a lot of puzzle depth in different levels.
Overall, I really liked this game. I think it has a lot of potential. It could definitely use a lot more levels. At first, I thought the collision handling was glitchy and that enemies were getting snagged against walls and stuck in open space, but then realized it's because they stop moving when I'm too far away.
An occasional screenshot and post on the blog during the compo would have been good for your Community score.
Great entry. I hope you develop it further, and I look forward to more entries from you in future LDs.
Pretty fun. I don't understand why I can "cheat" by going into the walls. Seems that makes it far less hard. I enjoyed the graphics and levels in this though.
Hey guys, thanks for all the kind words and criticism. The going through walls thing was kinda intentional cause it was (for me) too hard without it.
Pretty solid and simple. Could have stretched it out for a few more levels I think.
What's the main character supposed to be? A baseball glove?
It's a nice idea but unfortunately the gameplay often descends into a frustrating struggle to get the enemies round awkward corners.
I died quite a few times on the third level before realising I could pass through the walls. I don't mind this, but it would have been helpful to point it out! :)
The graphics are cute, I particularly like the mix of colours in the trails and explosions.
You must sign in to comment.
I found it strange that you weren't dense while the ice and fire objects were =<