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    Ludum Dare 18

    August 20th-23rd, 2010
    Theme: Enemies as Weapons

    Back to Browse Entries

    Zombies as Weapons - Surrealix - Competition Entry

    == Zombies as Weapons ==

    An entry for Ludum Dare 18.
    By Philip Buchanan.

    Finding yourself surrounded by zombies, but without any weapons, you must use your bare hands to fight off the invading hoards.

    == Controls ==

    -Move using the arrow keys.
    -Control your 'hand' with the mouse.
    -Click to punch or kick.
    -Hold the mouse button down to grab hold of a zombie, and release to throw it.

    View Surrealix's journal. | View all entries by Surrealix

    Ratings

    #42Community3.43
    #55Coolness13%
    #56Innovation3.25
    #65Humor2.46
    #82Theme3.32
    #140Overall2.25
    #144Fun2.05
    #149Audio1.00
    #160Graphics1.68

    Comments

    TheLastBanana says ...
    Aug 23, 2010 @ 12:29am

    Great concept, and well-coded from the looks of it. It's a shame it doesn't have anything much more than the bare basics, but hey, it's pretty good for 48 hours of work.

    devinmoore says ...
    Aug 23, 2010 @ 7:55am

    The graphics are fine for what it is. The idea is great, and it is really fun to thrash a zombie around by the leg. The only issue is actually a feature: the physics are a bit too good. I wanted to really be able to grab a zombie and wail on the other zombies with it, but it was too rag-dollish to do what I wanted it to do.

    Aug 24, 2010 @ 6:50pm

    Nice concept! Would love to see an enhanced version with exaggerated physics, graphics and blood :)

    Spooner says ...
    Aug 27, 2010 @ 9:50am

    Nice to see someone playing with building an engine rather than just using off-the-peg stuff, even if other parts of the game suffered. Game would have gained immensely just from having a stick-figure for the player, rather than a box.

    Sadly, the game kept crashing before there were more than one zombie, so I couldn't actually use "enemies as weapons" :( (Windows binary on Win7x64). Did manage to play zombie bowling in the end though :)

    Journal good though.

    Dan C says ...
    Aug 29, 2010 @ 3:24pm

    I liked the ragdoll physics and the way the zombies fall down when punched. That alone was enough to keep me amused for a few minutes.

    Unfortunately there isnât really any skill element because you can just hold down the mouse button and run towards the zombies. It also rather dented the fun for me when I realised I was invulnerable.

    zigs says ...
    Sep 2, 2010 @ 8:52am

    hmmm.. when i run it there's only one zombie, and when i toss it around for a while, the game crashes

    mwest says ...
    Sep 2, 2010 @ 1:34pm

    Cool concept! I think this could make a really cool game if you got to the art (gore), dismemberment and made it a bit more difficult :)!

    Great technical effort for 48 hours and nice journal!

    pekuja says ...
    Sep 5, 2010 @ 1:39am

    Well, it's obviously unfinished, but I had some fun lobbing stick-man zombies around. You should probably capture the mouse cursor for a game like this so you don't accidentally click outside the window.

    DrPetter says ...
    Sep 6, 2010 @ 2:48pm

    Took me a long time and outside assistance to figure out how I would get more than one zombie (repeatedly knock the first one down). Since it's a pretty rough implementation with mostly a physics engine, it would probably have been better to immediately spawn 6-7 zombies and then keep them filling up so the player can just play around. The swinging could have been more dynamic/springy so you could use more of a "move" to get higher throw velocity, and the zombies should bounce off each other a little bit when hitting so you get some visual feedback of impacts and damage. It's quite hilarious to watch them fall down from the slightest touch though. I guess this could be made into several different and enjoyable games, with more work. iPhone/touch implementation seems like an idea worth pursuing, if you zoom in a bit to give the player some room to swing his arm around (and proper zombie inertia/elasticity)

    Scramasax says ...
    Sep 6, 2010 @ 3:37pm

    It was fun to play. It lacked a little gameplay after awhile.

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