Ludum Dare 18
August 20th-23rd, 2010
Theme: Enemies as Weapons
Robot infiltrate - enzo - Competition Entry
Web | Source | Source, again, just in case
flashdevelop, flixel, flan
2 levels
also used lots of code from http://wiki.github.com/AdamAtomic/flixel/seifer-tims-tutorial-part-2#playcreate
EDIT: here is a version with the fixed wall-pass-through-bug: http://www.swfcabin.com/open/1282559011
View enzo's journal. | View all entries by enzo
Ratings
| #26 | Fun | 3.38 |
| #35 | Graphics | 3.52 |
| #49 | Innovation | 3.33 |
| #53 | Overall | 3.14 |
| #54 | Community | 3.27 |
| #79 | Theme | 3.33 |
| #108 | Humor | 1.80 |
| #135 | Audio | 1.20 |
| #148 | Coolness | 1% |
Comments
oh wow, i didn't even see that bug. it took one line of code to fix. bluh, stupid leftover code. oh well. thanks!
Keep up the good work! All it needs is an intro to explain what to do and some sound.
By the way, the link says "Windows" but it in fact links to a "Web" flash game. You just need to edit your entry and retype the link description.
This could use some more polish, of course... but what you have is REALLY neat. It looks great, plays smoothly, has a great use of theme, and is pretty innovative!
I SAID GOOD JOB, SIR!
An enjoyable game. I kept wanting to press up to jump though, and its annoying to wait for a miss thrown decoy to disappear (I kept pressing the wrong button)
Really enjoyed this puzzley game, but some simple sound effects would have made it. Would like to see the sort of levels you could make using the mechanic with a bit more time.
Liked seeing the concept art in your journal.
Very nice entry. Had fun for the two levels. I was confused by the purpose of the hologram first, but I guess I wasn't really supposed to use it in the first level. The graphics were very nice.
So black screen is win? Then I won. Fun, pretty, could go somewhere with more development. Actually the current code is probably enough to drive a pretty solid game, if you added more levels, music and maybe some extra graphical details/backgrounds to make it seem more vivid and lively. I'm thinking rain. Rain is always great. Seems to fit this scene of lone enemy robots standing passively on guard.
You must sign in to comment.
Was a very fun game; I liked the idea a lot. It fit the theme nicely and the graphics are appealing. Though some quick sound effects from SFXr and such would've been much better. It had a few bugs where I popped through walls. I wish it were longer, but overall I enjoyed it.